Originally posted by pal666
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For completely finished game parts, I guess nothing can be mentioned until the game is actually released, but there is a city that you can walk around in, and a space station, and then there are space phenomenon you can visit and do missions at. There is a dedicated dog fighting module and an FPS module that can be played.
As for the scope not being the same as when they started, that is completely true, since it has expanded a lot, but I fail to see how that is a bad thing.
And with regard to CIG working on the engine, that was absolutely necessary to make the game.
Sure it can still fail, but most of the criticism brought up seems to stem from ignorance of the project, rather than valid concerns.
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Originally posted by simonalsn View PostSure it can still fail, but most of the criticism brought up seems to stem from ignorance of the project, rather than valid concerns.
The standard cry-engine doesn't have 64 bit resolution, which is needed for the large sectors and a loading-screen free experience. The original CryEngine also doesn't support the texture-tech they are using now, it doesn't support the lighting-tech, it doesn't support the synced first+3rd person view, its doesn't support mesh-based hitreg, it doesn't support the zone system, it doesn't support the item system, it doesn't support the GOST-system, nor procedural generated planets nor the tools CIG created nor the network requirement.
But yeah, lets go back to the turd cause reasons...
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Originally posted by Shevchen View Post+1
The standard cry-engine doesn't have 64 bit resolution, which is needed for the large sectors and a loading-screen free experience. The original CryEngine also doesn't support the texture-tech they are using now, it doesn't support the lighting-tech, it doesn't support the synced first+3rd person view, its doesn't support mesh-based hitreg, it doesn't support the zone system, it doesn't support the item system, it doesn't support the GOST-system, nor procedural generated planets nor the tools CIG created nor the network requirement.
But yeah, lets go back to the turd cause reasons...
A year ago or so I was starting to have doubts, but the last few updates I've seen (since last September-ish?) have me convinced they're on the right track now. They've got a massive amount of content to fill in, but I'm finally starting to see the systems come online and look solid rather than a quickly thrown together tech demo.
Personally, I'm much more interested in the single-player campaign than the MMO so I'm a little disappointed in all the work that's gobbling up, but I suspect most of the people who have pledged probably feel the opposite way, so fair enough I suppose. I'm not convinced it will come out this year. I still think 2018 is the likely date, with 2019 for the MMO side.
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Originally posted by smitty3268 View Post
Creating an MMO from scratch is really hard. A lot of companies have tried and failed over the years, and I think that at times CIG assumed things would be easier than it turned out to be - but that's typical of the genre.
Originally posted by smitty3268 View PostA year ago or so I was starting to have doubts, but the last few updates I've seen (since last September-ish?) have me convinced they're on the right track now. They've got a massive amount of content to fill in, but I'm finally starting to see the systems come online and look solid rather than a quickly thrown together tech demo.
Originally posted by smitty3268 View PostPersonally, I'm much more interested in the single-player campaign than the MMO so I'm a little disappointed in all the work that's gobbling up, but I suspect most of the people who have pledged probably feel the opposite way, so fair enough I suppose. I'm not convinced it will come out this year. I still think 2018 is the likely date, with 2019 for the MMO side.
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