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Godot 3.0 Is Working On WebAssembly + WebGL 2.0 Exporting

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  • Godot 3.0 Is Working On WebAssembly + WebGL 2.0 Exporting

    Phoronix: Godot 3.0 Is Working On WebAssembly + WebGL 2.0 Exporting

    The open-source Godot game engine continues working towards their 3.0 major release...

    http://www.phoronix.com/scan.php?pag....0-WASM-WebGL2

  • #2
    If anyone wants to try WebAssembly & WebGL 2 in their browser:

    s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html

    Needs a very current browser and GPU driver.

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    • #3
      Originally posted by d2kx View Post
      If anyone wants to try WebAssembly & WebGL 2 in their browser:

      s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html

      Needs a very current browser and GPU driver.
      Can't get it to work on Chrome [Version 57.0.2987.98 (64-bit)]; haven't tried it firefox yet.

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      • #4
        On my firefox 52 on Intel HD4000 on OpenSUSE LEAP 42.2 it fails (somwhat expected as it's not a bleeding edge distro by any means)

        Building shaders failed:
        Precompiling shaders got GL error: 1281
        Current renderer: Mozilla Mozilla WebGL 2.0, WebGL GLSL ES 3.00

        Let's see what people on Tumblewheed/Arch/Gentoo have to say about this.

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        • #5
          I hope they implement vulkan and vr support soon too, trying to deal with Unreal Engine is currently a pain.

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          • #6
            Originally posted by d2kx View Post
            If anyone wants to try WebAssembly & WebGL 2 in their browser:

            s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html

            Needs a very current browser and GPU driver.
            That's cool, thanks! Running fine on my skylake 6700hq laptop with an intel hd 530 on fedora 25 with the latest llvm 3.9 update and firefox 52. Of course it gets kinda slow on fullscreen, but still acceptable I guess.

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