I don't know if this is the same reason that the performance has regressed in this test, but I have found that lately I need to switch the CPU and GPU power profiles to performance to get the same performance that I did in the past on default settings.
With RX480 and 6700k on mesa git, llvm 3.9, linux 4.10, intel_pstate:
This shader[1], on stock settings (powersave governor, dpm auto) I get 20fps. Once I switch over to performance[2], then I'm up at 60fps.
I first noticed this problem in games, but it's easier to see on shadertoy. Does anyone else have to do this as well?
[1] https://www.shadertoy.com/view/4ttSWf
[2] $ sudo sh -c "echo 'high' > /sys/class/drm/card0/device/power_dpm_force_performance_level; cpupower frequency-set -g performance"
With RX480 and 6700k on mesa git, llvm 3.9, linux 4.10, intel_pstate:
This shader[1], on stock settings (powersave governor, dpm auto) I get 20fps. Once I switch over to performance[2], then I'm up at 60fps.
I first noticed this problem in games, but it's easier to see on shadertoy. Does anyone else have to do this as well?
[1] https://www.shadertoy.com/view/4ttSWf
[2] $ sudo sh -c "echo 'high' > /sys/class/drm/card0/device/power_dpm_force_performance_level; cpupower frequency-set -g performance"
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