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Unity 5.6 Shipping Next Month With Good Vulkan Support & More

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  • Unity 5.6 Shipping Next Month With Good Vulkan Support & More

    Phoronix: Unity 5.6 Shipping Next Month With Good Vulkan Support & More

    Unity Technologies had their keynote this morning at GDC 2017 where they talked about the plans for their game engine this year...

    http://www.phoronix.com/scan.php?pag...5.6-Next-Month

  • #2
    I hope Ubisoft bring Grow Up! to Linux now that Vulkan support is arriving. Its frustrating to see Unity games as windows only when it works so well on multiple platforms.

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    • #3
      Some Unity powered games like the System Shock reboot and Ballistic Overkill have Linux versions and I'd like to see if performance improves when they move to Vulkan. I'm using a GTX 970 (with the proprietary drivers) and performance kinda lacks under 1080p.

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      • #4
        Think you have issues if you've got perf problems with Ballistic overkill.

        That runs on a damn potato . Works exceptionally well on AMD too, 290x @1440p all high well into the 100's +

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        • #5
          I'd like to see Cities: Skylines to get a Vulkan update. Performance in that game is pretty damn horroble on Linux, last time I checked I barely scratched the 20 FPS mark with a tiny little village (maybe 2k inhabitants) on screen. Solid 60 when looking at grass so it's not (only) the AI stuff bogging the game down.

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          • #6
            Well, hopefully on the editor side they get to bring up HiDPI support on linux with the next version (windows has the same problem, only osx is ok).

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            • #7
              MIT did this add-on to Unity called the “Relativistic Game Engine”, trying to show some of the effects of travelling close to the speed of light. Scott Manley (the Kerbal Space Program guy) does a demo of it here.

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              • #8
                Originally posted by ldo17 View Post
                MIT did this add-on to Unity called the “Relativistic Game Engine”, trying to show some of the effects of travelling close to the speed of light. Scott Manley (the Kerbal Space Program guy) does a demo of it here.
                Wow, that's kinda alien experience.

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