Phoronix: Trying The SteamVR Beta On Linux Feels More Like An Early Alpha
This past week Valve brought SteamVR on Linux into public beta. With watching the constant hype around VR on Windows, I was quite excited to finally give VR a try with having lined up an HTC Vive for testing and currently Oculus or others not offering current Linux support. I was thinking that I would have some large GPU/driver comparisons and such completed this weekend, but once actually setting up the hardware and software, I realized that wasn't going to be feasible in such short time. So for those interested in the Linux VR space, here are some of my first impressions and why I would consider the current SteamVR more like an alpha release than beta, just yet another struggle Linux gamers face, and another obstacle to overcome if Linux is to be a more serious competitor to Windows in the gaming space.
This past week Valve brought SteamVR on Linux into public beta. With watching the constant hype around VR on Windows, I was quite excited to finally give VR a try with having lined up an HTC Vive for testing and currently Oculus or others not offering current Linux support. I was thinking that I would have some large GPU/driver comparisons and such completed this weekend, but once actually setting up the hardware and software, I realized that wasn't going to be feasible in such short time. So for those interested in the Linux VR space, here are some of my first impressions and why I would consider the current SteamVR more like an alpha release than beta, just yet another struggle Linux gamers face, and another obstacle to overcome if Linux is to be a more serious competitor to Windows in the gaming space.
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