Originally posted by liamdawe
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We can confirm that Deus Ex: Mankind Divided on Linux is using OpenGL, and we're very happy to announce that we are looking towards Vulkan implementation in the first half of next year.
If it wasn't it would be really ambiguous. It's hard to imagine that you speak of implementing without thinking about a specific software. I guess they would have said something like: "We are looking forward for the first Vulkan implementations" to clearify that they suddenly changed their topic meaning the implementation they are talking about is meant for different, unspecified games.
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