Originally posted by Tuxee
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Valve Uses Kubuntu For Demonstrating Linux VR With The HTC Vive
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Originally posted by Tuxee View PostChrist! They are showing off a live demo of the HTC Vive on Linux and the whole discussions revolves around "Why did they use KDE? What is the grand scheme behind this?". This is obviously a developer rig and KDE the personal preference of the developer.
On the other hand we have very little info about that VR demo, so nothing to talk about.
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I have 2 ideas:
1) Steam is based on Qt for what i know. So devs are probably more accustomed to use it instead of GTK and such.
2) In KDE is very simple to disable compositing. Really disable it, not like in GNOME. This can ease the problem of having multiple OpenGL contexts running at the same time on your GPU. Very usefull considering that VR already uses a couple of them to chooch...
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Originally posted by Cape View PostI have 2 ideas:
1) Steam is based on Qt for what i know. So devs are probably more accustomed to use it instead of GTK and such.
2) In KDE is very simple to disable compositing. Really disable it, not like in GNOME. This can ease the problem of having multiple OpenGL contexts running at the same time on your GPU. Very usefull considering that VR already uses a couple of them to chooch...
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Originally posted by shmerl View PostKDE is the most used DE on Linux. So it's natural for Valve to use it. Also, it's the most flexible one in general, so may be those who made the demo simply prefer it themselves.
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