I still don't get the problem with the resolution. Why do you need to switch to a larger resolution? Or rather said... what gain is there from something weird like let's say 520x370 or something like that?
Unreal Tournament 3 Running On Linux
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Why do you need to switch to a larger resolution? Or rather said... what gain is there from something weird like let's say 520x370 or something like that?
You gain not having to run complex pixel shaders as often (196,608 times for a full scene in 512x384, versus 786,432 times in 1024x768; not counting overdraw or any other offscreen rendering). And if you're running on something like a GF6 (which is fully DX9/SM3 capable), or even a GF7 or lowend GF8, removing that extra processing could be the difference between a playable framerate, and a bad gaming experience.
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Do you think is too late for the game in terms of skill required? I mean, Windows players will have nearly one year of experience more than me, that's a bad side effect of waiting many months!
I started playing ETQW 2 or 3 months after buying it in October 2007, and the first weeks were not nice, too much learning curve.
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Originally posted by marakaid View PostDo you think is too late for the game in terms of skill required? I mean, Windows players will have nearly one year of experience more than me, that's a bad side effect of waiting many months!
I started playing ETQW 2 or 3 months after buying it in October 2007, and the first weeks were not nice, too much learning curve.
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Originally posted by Chris View PostFor windowed, because the resolution you render to is normally proportionate to the physical size of the window. So if you needed to render to something weird like 520x370 to get an accepetable framerate, how would you handle that? In windowed mode, you'd end up with a tiny window. In fullscreen mode, you'd probably have to drop to 320x240 or go up to 640x480. In both cases, if the game's HUD or text isn't designed for such low resolution, you're SOL (notice in those pics that the text and HUD is still sharp.. it's just the scene that's lower res).
You gain not having to run complex pixel shaders as often (196,608 times for a full scene in 512x384, versus 786,432 times in 1024x768; not counting overdraw or any other offscreen rendering). And if you're running on something like a GF6 (which is fully DX9/SM3 capable), or even a GF7 or lowend GF8, removing that extra processing could be the difference between a playable framerate, and a bad gaming experience.
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Originally posted by Darknight View PostMac version of UT3 spotted on play.com
Honestly I don't know when it appeared, maybe it's old news, but I think it's significant.
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Originally posted by Svartalf View PostNot present for the MacOS lineup over on play.com as of 10:14 CST on 09-27-08. So, it's not as significant as you implied, sorry.
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Originally posted by Darknight View PostIt's under pc games, but tagged (mac) and the description talks about mac.
http://www.play.com/Games/PC/4-/5333...I/Product.htmlThis item is not currently available to order. Enter your email address, click the ?Notify me? button and we?ll let you know as soon as it becomes available to pre-order.
Unless it's offered for sale, it means little.
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Im currently taking pre-orders for UT3 for linux, factory sealed DVD boxes with the cdkey inside, I'll start selling them on Oct 1st. from my website www.ut3linux.com only send 10$ to the specified address in the site, worldwide shipping available, all orders ship from my HQ store in Nigeria.
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