Unreal Tournament 3 Running On Linux

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  • xav1r
    replied
    Originally posted by D0pamine View Post
    http://www.ryanbreheny.pwp.blueyonder.co.uk/ut3.png

    no gimp or trickery - just wine :P
    Maybe that's what Ryan is using!

    Leave a comment:


  • D0pamine
    replied


    no gimp or trickery - just wine :P

    Leave a comment:


  • Dagwood
    replied
    I might pick it up now. This game is only $10 at gogamer today and tomorrow.

    Leave a comment:


  • Forge
    replied
    Originally posted by b15hop View Post
    The game might want you to register a user account ala steam?
    Already does that, at least on Win32.

    Leave a comment:


  • me262
    replied
    CD-Key authenticity check. Simplest way.
    You can pack the client data in there as well.

    Tracking unique IPs getting an update is better, but remember this program is spread through who knows how many mirrors. It's basically unrealistic (pun not intended) numbers because at that point it spreads to others there, and can't be tracked well.

    If the new updater is BitTorrent based, then perhaps...

    Leave a comment:


  • b15hop
    replied
    Originally posted by Thetargos View Post
    I was thinking more of how Fedora keeps track of "individual" users by logging anonymously the unique IPs of clients getting updates. Sure that may leave behind several "users" behind a router or firewall and make "them" appear as only one client, but sure enough is more reliable than no tracking at all.
    The game might want you to register a user account ala steam?

    Leave a comment:


  • Thetargos
    replied
    Originally posted by me262 View Post
    Client download statistics aren't a good way to track how many users are getting the file.

    I host a podcast for a friend, and I keep archives of his episodes, including syncing them to my ipod (that's two downloads for one person right there, without going into the problems I had with my feeder re-downloading every podcast every week! (problems will arise forcing one to start the feed fresh)), coupled with the fact that most of them I have to download, repack, and reupload...

    Then there's the fact that gaming mirrors will download and redistribute it themselves...

    Client download statistics do not work. It may give a rough idea, but it's inherently and critically flawed.
    I was thinking more of how Fedora keeps track of "individual" users by logging anonymously the unique IPs of clients getting updates. Sure that may leave behind several "users" behind a router or firewall and make "them" appear as only one client, but sure enough is more reliable than no tracking at all.

    Leave a comment:


  • b15hop
    replied
    If everyone expects a lot they will get disappointed. To overcome this, small pieces of information are leaked out to keep interest up. While at the same time not disappointing any of those people waiting for the next best thing since gnu sliced bread.

    Leave a comment:


  • me262
    replied
    Originally posted by Svartalf View Post
    Heh... I only wish. I asked him about 5 months ago what was up. No answer.
    Although 5 months ago he didn't have those screenshots.
    Beat around the bush. "Any tips to avoid the problem you had with UT3?" He can say what to avoid, without having to reveal exactly what the problem was.

    Originally posted by Svartalf View Post
    Riiight.
    Just saying, it's probably something off the wall...

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  • b15hop
    replied
    Svartalf:
    More likely just too busy.
    What do you find are the most time consuming things at LGP?

    Leave a comment:

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