Unreal Tournament 3 Running On Linux

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  • Dragonlord
    replied
    Uhm... what use is this please? On CRTs upscalign is for free. And even on TFTs upscaling by integer factors is done by the TFT integrated interpolation unit. So why upscaling on the graphic card wasting previous fill-rate ( since you have to fill in addition to the game rendered screen also the full screen ) if you have a TFT with integrated interpolation unit doing this for free?

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  • Chris
    replied
    Originally posted by deanjo View Post
    Heh, that screenshot looks a lot better then the screenshot Ryan put up. Ryan's looks like it's running pretty low res with lots of jaggies. Software renderer perhaps.
    UT3 has an option to "scale up" a low-res render (so it would render at, say, 512x384, then scale up to 1024x768).. I guess its so it allows the game to ease up on the GPU from complex pixel shaders. At least in the demo, the default was a 50% scaling.

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  • Svartalf
    replied
    Originally posted by marakaid View Post
    First official forum thread about Linux client that is not closed by WarTourist or another administrator:
    http://forums.epicgames.com/showthread.php?t=623755
    Moreover, note his remarks... Interesting...

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  • marakaid
    replied
    First official forum thread about Linux client that is not closed by WarTourist or another administrator:

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  • Dragonlord
    replied
    I guess so. Never used the Apricot build. I'm used to my dev-build ( although I still manage to learn new things about Blender from time to time although using it for quite some time now ).

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  • numasan
    replied
    It was a bad choice of word. Blender et al. is real-time 3D, yes. It is easier now to work "WYSIWYG" in 3D games, with artist friendly tools (like the editor for 'Rage'), but not usually in conventional 3D-tools (not build for speed). The Apricot build of Blender helps a lot with tying the two closer, I'm sure.

    Hope that makes sense.

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  • Dragonlord
    replied
    I do not want to derail this thread but somehow I'm still struggling to understand what you are trying to get at. So you say Blender is no real-time? Since this would astonish me ( since I model all game models there in real-time... except sculpting which is blowing slow ). Or do you refer to so called "sandbox editing" which shows a WYSIWYG of the game world with or without game logic enabled? Since the later one would make sense to me. That's not often done

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  • numasan
    replied
    Originally posted by Dragonlord View Post
    Erm... what you mean? Which OpenGL game engine is "not" real-time... except maybe a chess game
    I'm sorry. It's just that working in a 3D application*, you can't have both the details and speed like in a game. So when I try a "next-gen" engine, I'm positive about the look and speed ("real-time"), compared to what I'm used to in the workspace. Of course OpenGL is all about real-time graphics.

    *Things have changed the last few years of course, with shaders in the viewport and links to external engines. Being a convert to Blender, I'm very excited by the progress made by Yo Frankie!

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  • Tares
    replied
    Originally posted by deanjo View Post
    Heh, that screenshot looks a lot better then the screenshot Ryan put up. Ryan's looks like it's running pretty low res with lots of jaggies. Software renderer perhaps.
    So true... but for debugging purpouses it's enough ;-)

    Anyway I hope my new HD4850 will run UT3 on 8.10 drivers if they'll ubuntu 8.10 ;o
    Last edited by Tares; 19 September 2008, 01:56 PM.

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  • deanjo
    replied
    Originally posted by D0pamine View Post
    http://www.ryanbreheny.pwp.blueyonder.co.uk/ut3.png

    no gimp or trickery - just wine :P

    Heh, that screenshot looks a lot better then the screenshot Ryan put up. Ryan's looks like it's running pretty low res with lots of jaggies. Software renderer perhaps.

    Leave a comment:

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