I guess I'm one of them, since I only have Linux computers and I bought SOMA (but couldn't play it, because my laptop GPU is too slow; that's not tragic though since I watched a stream from one of my friends and mostly bought the game for the soundtrack). Good to hear their commitment to making games for Linux systems.
Announcement
Collapse
No announcement yet.
Survival Horror Game Sees Linux Sales Around 1%
Collapse
X
-
The game is supported on Windows, OS X, Linux, and PlayStation 4. This game saw close to half a million sales, but just over 1% of them were from Linux gamers.
Comment
-
There is no such thing as a Linux sale on Steam. Almost any Linux Steam gamer would have a Windows machine as well. If I buy it while I am using Windows with the intention of using it in both Windows and Linux, it is downright unacceptable for Valve to tell the developer that they sold it to a Windows user. That makes no sense. They should keep track of time spent playing the game in various OS, not what OS you were using when you bought the game.
Comment
-
Originally posted by Holograph View PostThere is no such thing as a Linux sale on Steam. Almost any Linux Steam gamer would have a Windows machine as well. If I buy it while I am using Windows with the intention of using it in both Windows and Linux, it is downright unacceptable for Valve to tell the developer that they sold it to a Windows user. That makes no sense. They should keep track of time spent playing the game in various OS, not what OS you were using when you bought the game.
BTW: I won't even think about installing Windows just for games anytime soon.
Comment
-
Originally posted by bisby View Post5,000 sales @ $30 a pop is $150,000. That should be enough to handle paying a full-time dedicated developer to handle linux specific things. It's not like they are losing money on this, unless they design their engine in the most linux un-friendly ways.
Also, 5,000 out of 450,000 is 0.011.. which is 1.1%, not 0.011% ... This is roughly on par with what they should be getting based on linux overall marketshare.
Comment
-
Originally posted by schmidtbag View PostYou made an exaggeration and immediately claimed it was a fact... I'm surprised how easy it was for you to contradict yourself in less than 15 words. Non-existent means 0%. This game has 1% sales from Linux users. That's 4500 people. The game is $30. That is $135,000 made by Linux players. Even if the game was only sold for a sale price of $10, that would still be $45,000. You can buy a lot for that amount of money.
In a nut shell the only reason for a company to support Linux gaming is if they have a personal interest in doing so. From the standpoint of economics it doesn't make sense.
Comment
-
Originally posted by Kemosabe View Post
For some reason I doubt that this has a significant influence on the market share.
BTW: I won't even think about installing Windows just for games anytime soon.
Also, to the people talking about paying a developer for a year... porting a game to Linux does not take a developer - even a single person - a whole year... not sure what you think you are arguing about there.
Comment
-
Originally posted by wizard69 View PostI'm still of the opinion that Linux users are for the most part too cheap to buy games.
Comment
-
Originally posted by wizard69 View PostActually that is barely enough to support one developer. A rough estimate from the small business world is that your company has to pull in 2X what you want to earn as wages. So if you want to take home $75,000 a year you need to pull in $150,000 gross. Taxes and overhead a re big killers to earning a decent living for a small business. For a corporation it isn't much different there is still a lot of overhead over employee. $150,000 a year might support one developer if you are lucky.
Originally posted by wizard69 View PostI'm not sure how you come to that conclusion. I'm still of the opinion that Linux users are for the most part too cheap to buy games.
Linux gamers arent cheap, theyre just statistically insignificant in most cases.
Comment
Comment