Originally posted by Scellow
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there is the theory, that the "gaming industry" went over to "preparing" people for real live through subtle training. If you see since your youth, that to get advantages in games you have to pay with real money, you also adapt that thinking into your later adolescence, maybe...
You can also adopt such thinking for games like "pokemon go". Maybe a "game master" spawns something at a specific locations which triggers a lot of people to go to that location. Maybe even roads will be blocked by this. And the truth might be, that the "game master" wanted to delay some car, which is bow blocked by a mass of people on the road. Anyway you can't know for sure why something happens in a game your machine has no control over.
Maybe there is even a "plan" behind coming up with so many DLCs now days despite such trying to get even more money.
I also find the lack of "difficulty" quite disturbing within newer games. You see it especially within Bioshock infinite and the new tomb raider. Both games are super easy, but their previous games not so much. And this is a trend I also notice in many other games.
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