This is clearly a toss up between Minesweeper and Candy Crush Saga. The anticipation is killing me.
Announcement
Collapse
No announcement yet.
Feral Interactive Said To Be Announcing "Massive" New Game For Linux Tomorrow
Collapse
X
-
Heh DEx annihilates any graphics card on Ultra even on Windows (for example 60 fps FHD on Fury X), so we can expect double turtle perf on Linux
Comment
-
Originally posted by Xaero_Vincent View PostMy guess is Deus Ex MD because of this:
See the "Feral Internal - P2" in that depot.
An instant buy for me when it comes. Lets hope Feral offers a Vulkan backend as that game will need all the performance it can get on Linux, as the Windows version has DX12 support and we can probably expect a performance penalty when running the port on Linux.
Comment
-
Originally posted by eydee View PostHow exactly do you mean to evaluate porting quality, other than comparing the ports? Driver stuff is true, but there's a big difference between losing 10% performance and 60%. Feral has a lot of catching up to do. They know it, bought a lot of new hardware just a few months ago, so they can test more and learn more.
Originally posted by smitty3268 View PostOf course you should. What else would you compare performance to, than an identically rendering version of the same game, engine, and assets?
Game-specific driver optimizations don't account for 50% of the performance on Windows. And this is pretty easily proven by looking at other game ports, where the difference is much smaller."Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."
Comment
-
Originally posted by L_A_G View PostYou don't lose anything close to 60% unless you're on AMD hardware or use open source drivers. On Nvidia's proprietary drivers you don't lose anything close to that...
As AMD blob is slower about 15% further then nVidia, that translate to 50-60% there
Comment
-
Originally posted by peppercats View Post
BGFX is crap. It abstracts too much away, the only way to get the best performance nowadays is directly managing the virtual memory yourself(in OpenGL it's done with persistently mapped buffers — very much akin to what Vulkan is, and achieves the same, and often better due to driver maturity, performance.)
When you abstract multiple APIs you can't do this anymore.
Comment
-
Originally posted by dungeon View Postt is not 60% on every hardware but here we go Tomb Rider as example 35-45% slower on nVidia
As AMD blob is slower about 15% further then nVidia, that translate to 50-60% there"Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."
Comment
-
You can reinvent a wheel now, but we talked about Feral doing crappy performing ports i think here
Take a moment, forget about drivers/vendors and you will see that ports are slower regardless of a vendor. AMD does not do here any profile for Tomb Raider same as nVidia... and you got 65% on nVidia and about 40% on AMD...
That is how it is, that is how game is released for an end user
Comment
Comment