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Feral Interactive Said To Be Announcing "Massive" New Game For Linux Tomorrow

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  • #61
    This is clearly a toss up between Minesweeper and Candy Crush Saga. The anticipation is killing me.

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    • #62
      The info is out now:


      It's Deus Ex: Mankind Divided

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      • #63
        Heh DEx annihilates any graphics card on Ultra even on Windows (for example 60 fps FHD on Fury X), so we can expect double turtle perf on Linux

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        • #64
          Originally posted by Xaero_Vincent View Post
          My guess is Deus Ex MD because of this:



          See the "Feral Internal - P2" in that depot.

          An instant buy for me when it comes. Lets hope Feral offers a Vulkan backend as that game will need all the performance it can get on Linux, as the Windows version has DX12 support and we can probably expect a performance penalty when running the port on Linux.
          Apple Metal confirmed on their page, going to be interested specially on my hackintosh :-) Hope it would be case for Warhammer as well.

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          • #65
            Originally posted by eydee View Post
            How exactly do you mean to evaluate porting quality, other than comparing the ports? Driver stuff is true, but there's a big difference between losing 10% performance and 60%. Feral has a lot of catching up to do. They know it, bought a lot of new hardware just a few months ago, so they can test more and learn more.
            You don't lose anything close to 60% unless you're on AMD hardware or use open source drivers. On Nvidia's proprietary drivers you don't lose anything close to that, proving that drivers really are a major factor holding back Linux performance. It really is silly to compare versions of games running under hampered drivers to games running under non-hampered drivers and expecting to get a good picture of how good each version is compared to the other.

            Originally posted by smitty3268 View Post
            Of course you should. What else would you compare performance to, than an identically rendering version of the same game, engine, and assets?

            Game-specific driver optimizations don't account for 50% of the performance on Windows. And this is pretty easily proven by looking at other game ports, where the difference is much smaller.
            If you look at performance before "game ready" drivers for a new game release and after they release you can see a difference something like half of that or more if it does something really new. Other than that there's also the fact that Direct3D code is generally just more optimized and the drivers to run it are better written due to a lot more money still being poured into them as Windows still holds 90%+ of the PC games market.
            "Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."

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            • #66
              Originally posted by L_A_G View Post
              You don't lose anything close to 60% unless you're on AMD hardware or use open source drivers. On Nvidia's proprietary drivers you don't lose anything close to that...
              It is not 60% on every hardware but here we go Tomb Rider as example 35-45% slower on nVidia



              As AMD blob is slower about 15% further then nVidia, that translate to 50-60% there

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              • #67
                And that is it, in comparision to WIndows game and in all ideality it is 65% on nVidia and it would be 50% in case AMD made profile for TR but they don't

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                • #68
                  Originally posted by peppercats View Post

                  BGFX is crap. It abstracts too much away, the only way to get the best performance nowadays is directly managing the virtual memory yourself(in OpenGL it's done with persistently mapped buffers — very much akin to what Vulkan is, and achieves the same, and often better due to driver maturity, performance.)

                  When you abstract multiple APIs you can't do this anymore.
                  Not according to GFX.

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                  • #69
                    Originally posted by dungeon View Post
                    t is not 60% on every hardware but here we go Tomb Rider as example 35-45% slower on nVidia

                    As AMD blob is slower about 15% further then nVidia, that translate to 50-60% there
                    Seeing how the Nvidia blobs don't have the game-specific optimizations found in the Windows drivers the real performance difference is probably less than 20%. As for AMD, their drivers still pretty crappy, meaning that people who aren't completely clueless don't buy AMD graphics cards if they plan on playing games under Linux.
                    "Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."

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                    • #70
                      You can reinvent a wheel now, but we talked about Feral doing crappy performing ports i think here

                      Take a moment, forget about drivers/vendors and you will see that ports are slower regardless of a vendor. AMD does not do here any profile for Tomb Raider same as nVidia... and you got 65% on nVidia and about 40% on AMD...

                      That is how it is, that is how game is released for an end user

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