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Mesa & AMDGPU-PRO Appear To Run Fine With Rocket League On Linux

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  • Typijay
    replied
    Performance is good, I can maintain mostly 50fps+ on medium-high settings at 1680x1050 with GTX 460 1GB with latest proprietary drivers forceware 365 on Fedora 24.
    The only problem is that it seems to pause when I explode, and I can't connect to the rocket league servers. :-( . I've played offline tonight.

    Leave a comment:


  • budgetgamer711
    replied
    For those interested (I imagine few are in this situation): I was able to run this with no issues on i5-6500, Intel HD 530, Ubuntu 15.10 and Mesa 11.0.4.

    So far sticking to the lowest settings, 720p, but it seems to run smooth (or smooth enough for me) basically. I'm pleasantly surprised.

    Leave a comment:


  • adler187
    replied
    Can't really give much performance numbers right now, since the framerate seems locked at 60 no matter full screen or borderless (haven't tried windowed). VSYNC is off and framerate limiter is set to 250. I'm guessing the framerate limiter has a bug. I saw people on reddit mentioning the same problem.

    With everything set to max and FXAA high enabled @ 1080p I'm getting solid 60fps, though. So performance is pretty dang good (except for startup and opening settings, those take forever).
    Info:
    AMD Radeon 6950 2GiB
    openSUSE Tumbleweed
    Linux 4.7.2-2-default
    Mesa 12.1~git20160908-1.3

    Leave a comment:


  • dungeon
    replied
    You are better using at least 15.12 driver with R9 380X from backports debian repo... if not in some way amdgpu-pro.

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  • dungeon
    replied
    Originally posted by NeptNutz
    This is running REALLY WELL, even on the stank-old fglrx driver in SteamOS. I have a Sapphire R9 380X. Considering most AAA games crash or won't even start with this card in SteamOS, this is breath of fresh air! It was doing so well, I even (*shudder*) decided to crank up the settings.
    15.9 might be prerelase driver for R9 390X, good that it works at all considering that card appeared at mid november 2015

    Leave a comment:


  • tiwake
    replied
    I did some double checking and yes, it does seem that the mouse is supposed to free-look the camera around, but it won't do anything for me.

    https://www.reddit.com/r/RocketLeagu...ve_the_camera/

    Can anyone else verify that the mouse is not rotating the camera at all?

    Leave a comment:


  • dungeon
    replied
    So question might only at what percentage Linux games ban iGPUs in comparison to Windows

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  • tiwake
    replied
    Since they finally decided to release the linux client after promising it every month for a year or two now, I decided to buy it, but not before.

    I'm not sure if its just me or what, but the mouse is not rotating the camera. This game is kind of a lot frustrating to play, cant seem to touch the ball. Is it because I should be able to freely rotate the camera but cant?

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  • dungeon
    replied
    Game runs on APUs on Windows, mid or low... as always high+ wanna cards On Linux people might be interested how much is slower there

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  • Michael
    replied
    Originally posted by juno View Post
    Thanks for the quick test. The game has no benchmark mode. However, relays could be utilised but not via CLI arguments, I think.
    The game is fun, I'd recommend it
    The Linux binary of Rocket League does have one "benchmark" string but didn't figure out if it meant much of anything. Plus with being UE3-based, ultimately not too interesting for benchmarking now.

    Leave a comment:

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