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Mesa & AMDGPU-PRO Appear To Run Fine With Rocket League On Linux

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  • Pontostroy
    replied
    very good performance with gallium-nine and native version on radeonsi

    https://youtu.be/NMBQFOdhVpo

    Leave a comment:


  • mossman44
    replied
    Using RX 480 reference card, kernel 4.8rc5, and mesa-git on Ubuntu 16.04 and running into stuttering issues. When the match starts, fps drops to single digits for first 30 seconds of game play, then goes up to 60fps for the rest of the match without issues. Tried 2 local matches and 2 online matches and same pattern occurred every time. Also, game crashes about 50% of the time I try to go back to main menu after a match.

    Will experiment with different settings and see if I can get better results, but puzzling that the game seems to run great after 30 seconds of poor performance when the match starts.

    Leave a comment:


  • rycodge
    replied
    I wish I was running mesa-git. I recently purchased an RX 480 Nitro and switched from mesa (on a 7870) to AMDGPU-PRO with Ubuntu 16.04. Yes ,the framerate is locked to 60 fps, but if I hit the boost my framerate drops to 30-35 fps. As long as I avoid boost in the game it's a solid 60 fps.

    What's frustrating is that this just wreaks of AMD Catalyst era shit drivers. I'm betting good money if I popped my 7870 back in with mesa drivers this game would run flawlessly.

    Dota 2 is also unplayable unless I run it with vulkan mode.

    Leave a comment:


  • juno
    replied
    Originally posted by tiwake View Post
    Since they finally decided to release the linux client after promising it every month for a year or two now
    one year, but fair enough.

    Originally posted by tiwake View Post
    I'm not sure if its just me or what, but the mouse is not rotating the camera. This game is kind of a lot frustrating to play, cant seem to touch the ball. Is it because I should be able to freely rotate the camera but cant?
    Never played it w/ mouse+keyboard, but yes, you should be able to rotate the camera. However, it isn't often necessary when the camera is in 'ball mode', which I'd recommend for the start.

    Leave a comment:


  • monte84
    replied
    The frame rate limiter in game works for me. Using R9 290 with mesa-git.

    Leave a comment:


  • schmidtbag
    replied
    Originally posted by adler187 View Post
    Can't really give much performance numbers right now, since the framerate seems locked at 60 no matter full screen or borderless (haven't tried windowed). VSYNC is off and framerate limiter is set to 250. I'm guessing the framerate limiter has a bug. I saw people on reddit mentioning the same problem.
    That's probably not the game's fault. I've found that games in Linux don't tend to cooperate well when it comes to vsync and anti-aliasing settings, regardless of drivers. Try running the game from a terminal and start with this:
    vblank_mode=0 <rocket-league-binary-name>

    Leave a comment:


  • monte84
    replied
    Thanks Michael. This is refreshing, I like reading about compatibility of games, especially with open source radeon drivers. This game does run fine for me, except for initial load in, where there are long pauses. After that everything is fine.

    Leave a comment:


  • lumks
    replied
    It dont runs good at all. for real on Mesa 12.0.1 with an R9 380 its a PITA cause the game freezes all over the place for secounds and runs gain with 6ßfps another few secounds until it freezes again.

    also it seems that it dont supports multicore technology. it always only runs on 1 core with 100% while all others are lazy.... a really bad port for now.

    Leave a comment:


  • tomtomme
    replied
    does someone see a difference between fxaa mlaa and no aa? I am on 4k resolution and still see small jaggies with all aa methods. I cannot even see a difference between the modes.

    On win / d3d the config file can be tweaked for MSAA - is this possible on linux / gl too?
    And does it even use openGL?
    My $home/.local/share/Rocket League/TAGame/Config/Linux-TASystemSettings.ini says "AllowOpenGL=False".
    Does anyone know how they ported it?

    Many questions, I know, sorry

    Leave a comment:


  • Decay
    replied
    Originally posted by tiwake View Post
    I did some double checking and yes, it does seem that the mouse is supposed to free-look the camera around, but it won't do anything for me.

    https://www.reddit.com/r/RocketLeagu...ve_the_camera/

    Can anyone else verify that the mouse is not rotating the camera at all?
    I played the game some time ago, and I remember there being two camera modes (maybe there are more): one always focussing on the ball, the other always pointing in the same direction as your car. This setting was toggleable by some keyboard key.

    Leave a comment:

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