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Unreal Engine 4.13 Brings GPU Rendering Improvements

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  • Unreal Engine 4.13 Brings GPU Rendering Improvements

    Phoronix: Unreal Engine 4.13 Brings GPU Rendering Improvements

    Epic Games announced the release this morning of Unreal Engine 4.13 as the newest version of their advanced game engine...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Thats great, but what we really want them to release is a working Vulkan support for desktop GPU's (they already have mobile working for sometime now). A few weeks ago I read that it would be about 2 months to get it up and running. So hopefully by October we can test some desktop Vulkan action.

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    • #3
      Wake me up when they got Vulkan running nicely on Linux.

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      • #4
        Originally posted by LeJimster View Post
        Thats great, but what we really want them to release is a working Vulkan support for desktop GPU's (they already have mobile working for sometime now). A few weeks ago I read that it would be about 2 months to get it up and running. So hopefully by October we can test some desktop Vulkan action.
        I remember when Mantle and Metal were announced there were developers saying they implemented support after a mere couple of nights in their basements.

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        • #5
          SteamVR plugin: https://github.com/EpicGames/UnrealE...teamVR.uplugin
          Code:
           [TABLE]
           	 		[TR]
           			[TD]"WhitelistPlatforms" :[/TD]
           		[/TR]
           		[TR]
           			[TD] [/TD]
           			[TD][[/TD]
           		[/TR]
           		[TR]
           			[TD] [/TD]
           			[TD]"Win64",[/TD]
           		[/TR]
           		[TR]
           			[TD] [/TD]
           			[TD]"Win32"[/TD]
           		[/TR]
           		[TR]
           			[TD] [/TD]
           			[TD]][/TD]
           		[/TR]
           	 [/TABLE]
          OSVR plugin: https://github.com/EpicGames/UnrealE...R/OSVR.uplugin
          Code:
          "WhitelistPlatforms": [ "Win64" ]
          No launcher for linux, that means still zero access to their asset store and even to their own sample projects that they "released" so long ago for linux users.

          What an utterly uninteresting release.

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