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BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches

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  • #31
    Originally posted by agd5f View Post

    You need the new DAL modesetting code for HDMI/DP audio support. It's not upstream yet, but you can grab it here:
    Nice thanks! This is only kernel 4.6 no? If I just pop the latest /drm/amd/dal files into the 4.7 source and compile that, will that be sufficient? or should would it be better to just grab everything in /drm/amd*, or perhaps also /drivers/amdgpu?

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    • #32
      Originally posted by agd5f View Post

      You need the new DAL modesetting code for HDMI/DP audio support. It's not upstream yet, but you can grab it here:
      Thanks! But that's only 4.6 no? Can I just grab the 4.7 source and copy in the /drm/amd/dal code? or should I grab all /drm/amd*? (or possibly also /drivers/amdgpu?) Or am I better off just compiling that whole tree?

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      • #33
        Originally posted by atomsymbol

        11 FPS is too low. Just in case, what is the output of the following commands while playing Bioshock?

        Code:
        cat /sys/class/drm/card?/device/pp_dpm_*clk
        cat /proc/cpuinfo | grep MHz
        not on my pc right now, but card clocks were 13xx core and 2000 mem, cpu iz i5 3750k at 4ghz, all clocks forced.


        Originally posted by dungeon View Post
        pewspewpew is new junior member with just 3 posts He might be new Ubuntu 16.04 user who just tried steam maybe

        So, don't jump on him immediately... OK, maybe after 5 posts
        Thanks, also i have arch, tried kernels 4.7/4.8, llvm is 4.0. But yes, I do come from mint - before buying rx480 never needed any more custom distros and knowledge

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        • #34
          Deleted, duplicate post
          Last edited by Mystro256; 03 August 2016, 11:05 AM.

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          • #35
            Originally posted by marek View Post
            OK here are more details.

            Bioshock Infinite - Ultra settings - Full HD:

            Radeon 285 (weaker than 480) on AMDGPU:
            - before: 20 FPS
            - after: 25 FPS

            Radeon 290X (more CUs but lower clocks than 480) on RADEON:
            - before: 18-20 FPS (I don't remember exactly)
            - after: 26 FPS
            Is there still some other bottleneck stopping the cards reaching their performance potential? Shouldn't the 290x be about 35-40% faster than the 285 based on the GPU hardware?

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            • #36
              Originally posted by marek View Post
              OK here are more details.

              Bioshock Infinite - Ultra settings - Full HD:

              Radeon 285 (weaker than 480) on AMDGPU:
              - before: 20 FPS
              - after: 25 FPS

              Radeon 290X (more CUs but lower clocks than 480) on RADEON:
              - before: 18-20 FPS (I don't remember exactly)
              - after: 26 FPS
              Is there a benchmark mode in Bio:inf ? Seem to have a vast difference in perf compared to them

              I was playing this earlier as Mageia 6 has kernel 4.7 with CIK support enabled.

              Using mesa 12.1 with AMDGPU @ 1440p all maxed out lowest has been mid 50's(looking across water) up to 130+ on a 290x
              Do get the odd stutter.

              Tried Borderlands 2 too , 100 + most of the time also at 1440p

              Been quite impressed with it so far, Ballistic overkill has issues with it though.

              Think I will have to put PTS in, though It never seems to like me


              Edit:

              To add, this is on a 4790k
              Last edited by pete910; 02 August 2016, 05:19 PM. Reason: Info added

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              • #37
                Originally posted by pete910 View Post
                Do get the odd stutter.
                The stutter might me shaders compiling. Eon stores them in a .dat file and compiles on first occurence afaik

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                • #38
                  Originally posted by pewspewpew View Post
                  The stutter might me shaders compiling. Eon stores them in a .dat file and compiles on first occurence afaik
                  Never thought of that, It does give the impression that its loading something occasionally so it could well be that streaming in so to speak

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                  • #39
                    Will this help TeraScale hardware too?

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                    • #40
                      Originally posted by debianxfce View Post
                      A person who patches mesa uses llvm 4.0 and is not a beginner like you are.

                      OpenGL vendor string: X.Org
                      OpenGL renderer string: Gallium 0.4 on AMD KAVERI (DRM 3.2.0 / 4.7.0, LLVM 4.0.0)
                      OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel - padoka PPA
                      0xF00K0FF4
                      Last edited by dungeon; 02 August 2016, 11:01 PM.

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