Originally posted by agd5f
View Post
Announcement
Collapse
No announcement yet.
BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches
Collapse
X
-
-
Originally posted by agd5f View Post
You need the new DAL modesetting code for HDMI/DP audio support. It's not upstream yet, but you can grab it here:
- Likes 1
Comment
-
Originally posted by atomsymbol
11 FPS is too low. Just in case, what is the output of the following commands while playing Bioshock?
Code:cat /sys/class/drm/card?/device/pp_dpm_*clk cat /proc/cpuinfo | grep MHz
Originally posted by dungeon View Postpewspewpew is new junior member with just 3 posts He might be new Ubuntu 16.04 user who just tried steam maybe
So, don't jump on him immediately... OK, maybe after 5 posts
Comment
-
Originally posted by marek View PostOK here are more details.
Bioshock Infinite - Ultra settings - Full HD:
Radeon 285 (weaker than 480) on AMDGPU:
- before: 20 FPS
- after: 25 FPS
Radeon 290X (more CUs but lower clocks than 480) on RADEON:
- before: 18-20 FPS (I don't remember exactly)
- after: 26 FPS
Comment
-
Originally posted by marek View PostOK here are more details.
Bioshock Infinite - Ultra settings - Full HD:
Radeon 285 (weaker than 480) on AMDGPU:
- before: 20 FPS
- after: 25 FPS
Radeon 290X (more CUs but lower clocks than 480) on RADEON:
- before: 18-20 FPS (I don't remember exactly)
- after: 26 FPS
I was playing this earlier as Mageia 6 has kernel 4.7 with CIK support enabled.
Using mesa 12.1 with AMDGPU @ 1440p all maxed out lowest has been mid 50's(looking across water) up to 130+ on a 290x
Do get the odd stutter.
Tried Borderlands 2 too , 100 + most of the time also at 1440p
Been quite impressed with it so far, Ballistic overkill has issues with it though.
Think I will have to put PTS in, though It never seems to like me
Edit:
To add, this is on a 4790k
Comment
-
Originally posted by pewspewpew View PostThe stutter might me shaders compiling. Eon stores them in a .dat file and compiles on first occurence afaik
Comment
-
Originally posted by debianxfce View PostA person who patches mesa uses llvm 4.0 and is not a beginner like you are.
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI (DRM 3.2.0 / 4.7.0, LLVM 4.0.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel - padoka PPALast edited by dungeon; 02 August 2016, 11:01 PM.
- Likes 1
Comment
Comment