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Nexuiz 2.2.3

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  • Nexuiz 2.2.3

    Originally posted by Changes
    Changes from 2.2.2 to 2.2.3

    bug fixes:

    * fixed rocket eating downer teleporters
    * fixed center of crylink for small values of g_balance_crylink_secondary_shots
    * autoscreenshot fixed again
    * chmap command was not validated for master users; could lead to wrong game cvars in-game
    * fix empty player names
    * respawn when releasing the fire button to prevent shooting on respawning
    * fix many engine crashes on loading invalid data files
    * fix negative ping values in server browser or "teamstatus" info
    * fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
    * on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
    * outdated links in Docs fixed
    * only shuffle map list once per server start; also, the first map was not always chosen randomly
    * missing "is playing now" message for observers starting to play
    * sequential map selection used a too small cycle when a map was named twice

    new features:

    * nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
    * cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
    * vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
    * update notification when the version after 2.2.3 comes out
    * a new hidden mutator our old stagers will recognise
    * respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
    * new cvar sv_random_seed for reproducable server benchmarks
    * in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
    * better configurable gloss
    * fake stencil shadows via r_shadows
    * sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
    * net_banlist cvar to contain a list of banned IPs
    * "tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
    * new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom

    Michael Larabel