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PlayStation Emulator Gets Experimental OpenGL Renderer

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  • PlayStation Emulator Gets Experimental OpenGL Renderer

    Phoronix: PlayStation Emulator Gets Experimental OpenGL Renderer

    RetroArch has announced their first release of the Mednafen/Beetle PSX HW PlayStation emulator for Linux and other operating systems...

    http://www.phoronix.com/scan.php?pag...L-Experimental

  • #2
    I remember there being opengl plugins for psx for a while.

    Edit: Maybe I'm thinking of ePSXe lol.
    DIRT
    Senior Member
    Last edited by DIRT; 31 May 2016, 05:01 PM.

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    • #3
      The games look so much better. Awesome job!

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      • #4
        PBP support is now much more mature. There is support for encrypted official PS3/PSP PSOne games added now thanks to Zapeth.
        Wow! Besides the OpenGL support, that is pretty awesome. Too bad Media Go does not work on Linux (Needs Windows Media Player to be installed).

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        • #5
          Originally posted by DIRT View Post
          I remember there being opengl plugins for psx for a while.
          AFAIK, the other ones were based on old fixed-function OpenGL.
          Michael Larabel
          http://www.michaellarabel.com/

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          • #6
            Yeah, there were OpenGL plugins for ePSXe over a decade ago, but Mednafen is much cleaner if you just want a single app for multiple consoles, and my single biggest complaint up to now is that the rendering options available for Playstation emulation in Mednafen were always pretty sparse (i.e. no internal upscaling). This was long overdue!

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            • #7
              Damn, and I only threw out all my old PS1 CDs a couple of years ago...

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              • #8
                Originally posted by Sonadow View Post
                Damn, and I only threw out all my old PS1 CDs a couple of years ago...
                SLAP

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                • #9
                  Originally posted by Sonadow View Post
                  Damn, and I only threw out all my old PS1 CDs a couple of years ago...
                  Did you even try ripping them before throwing them away? Disk space is rather cheap these days, could keep the games indefinitely as disc images

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                  • #10
                    This saddens me. Just a while back I had to write a software rendering backend for pcsx2 to be able to use it, because its only existing backend required GL 3.3, which I don't have on that comp. Mednafen better not make this the only backend for PS1.

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