Announcement

Collapse
No announcement yet.

Dota 2 Vulkan vs. OpenGL Performance Redux

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #11
    Do you play dota2 Michael?

    Comment


    • #12
      Originally posted by dh04000 View Post
      Do you play dota2 Michael?
      I don't play any computer games... Wish I magically had such free time.
      Michael Larabel
      https://www.michaellarabel.com/

      Comment


      • #13
        I think the Talos Principle devs also said that there seems to be something strange going on with high resolutions and Vulkan. They are investigating it with IHVs.

        Comment


        • #14
          Originally posted by Michael View Post

          I don't play any computer games... Wish I magically had such free time.
          No free time and you struggle to buy/recoup the cost of a GTX1080? You must be doing some serious charity hours there

          Comment


          • #15
            Originally posted by phoronix View Post
            I received some feedback from Valve with regards to Dota 2 on the Source 2 Engine testing along with a better demo to use for benchmarking and also using the latest Dota 2 Vulkan DLC updates. So here is a fresh look at the OpenGL vs. Vulkan performance for this popular Valve game on an assortment of NVIDIA and AMD graphics cards.
            Thanks for being responsive, it's a start
            I still miss min.FPS data

            Well, so 1280x1024 is clearly heavily CPU-bound on every card. Nvidia is still ~12% faster on both APIs. I think this and the fact that OGL is faster in GPU-bound scenarios confirm that they are still somewhere around "stage 1" (see http://gpuopen.com/wp-content/upload...ns_learned.pdf, pages 5-13). The same should apply on The Talos Principle. There is much abstraction in this implementations and just switching the API won't utilise all the advantages, while it still could help a lot when being cpu-bound.
            Last edited by juno; 26 May 2016, 06:22 PM.

            Comment


            • #16
              These new APIs are useless, which is what I said from the get-go.

              Comment


              • #17
                Originally posted by johnc View Post
                These new APIs are useless, which is what I said from the get-go.
                Just because this 1 game has a issue? There are a few dx12/vulkan games around atm, most show pretty decent improvements. Wait till the new Doom comes out and compare its Vulkan performance as it does OGL also.

                Comment


                • #18
                  Originally posted by theriddick View Post

                  No free time and you struggle to buy/recoup the cost of a GTX1080? You must be doing some serious charity hours there
                  Huh? The reason I struggle is due to all the ad blocking visitors.
                  Michael Larabel
                  https://www.michaellarabel.com/

                  Comment


                  • #19
                    Originally posted by Michael View Post

                    Huh? The reason I struggle is due to all the ad blocking visitors.
                    I was implying that if you have no free time to play games, then you MUST be working all the time. Most people work for money ;-)

                    Comment


                    • #20
                      Originally posted by theriddick View Post

                      I was implying that if you have no free time to play games, then you MUST be working all the time. Most people work for money ;-)
                      Yes except when I am working and people viewing this site are using ad-blockers (around 50% of them...) so I am not able to be compensated for all my work. Similarly, a lot of the PTS work where many companies choose not to take advantage of commercial offerings.
                      Michael Larabel
                      https://www.michaellarabel.com/

                      Comment

                      Working...
                      X