Originally posted by bug77
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CRYENGINE Source Code Now Available Through GitHub
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I'm not sure if others share my experiences, but the CryEngine games I've played have been notoriously crashy. Since other games are (generally speaking of course) rock solid, I can only conclude that despite its obvious capabilities, it's actually a fairly lousy game engine.
As for the license, this license allows them to yank the rug out from under you at any moment (and expose you to unknown penalties at that time). It's not a particularly good basis for doing any kind of development...
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Is this the most recent version? Like the one that powered RYSE?
Also, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.
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Originally posted by hansg View PostSince other games are (generally speaking of course) rock solid
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Originally posted by tegs View PostIs this the most recent version? Like the one that powered RYSE?
Originally posted by tegs View PostAlso, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.
Looking at the license it seems more likely to me that the license was added as a 'by default'. The devs are pretty active about reading forums, so I'd be surprised if this didn't get passed up the chain pretty quickly. How long it would take to get a new past legal review is another matter though.
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and will hopefully motivate some Linux/OpenGL/Vulkan improvements to the engine via the open-source development community
Originally posted by siavashserverYou are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
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Originally posted by siavashserverYou are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
The Unreal Engine 4 is neither free/libre software nor open source software, and never has been. In fact, Epic games never uses the term "open source" to communicate about UE4.
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Originally posted by F1esDgSdUTYpm0iy View PostWhich titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.
My point is that it really isn't my hardware or OS or drivers that are causing grief. CryEngine games though? An hour at most, and then they crash (I'm guessing there is some major resource leakage going on in there). And sometimes you have a persistent crash in the same spot, like the infamous bug in the helicopter ride in Crysis Warhead. You had to save at a very specific point during that sequence, and then after reloading from that point you could actually continue without crashing, otherwise it would always crash in the same spot.
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Looks like the license prevents you from creating any open source games using CryEngine (you're not even allowed to distribute the source privately - only the object code).
See section 2.1.4
Actually, might limit you to distribute any game you develop in object code form only (it doesn't say developed using CryEngine)Last edited by Guest; 24 May 2016, 09:34 PM.
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