what games matter most
native:
Alpha Centauri
Wine:
Steam (except i haven't gotten it to work yet)
Heroes of might and magic III complete
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What Linux Games Are Most Important To You?
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I wonder if this thread is really about:
Native Linux games vs Wine games tally.
I'm certainly getting a gut feel that's how this article will focus on.
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Just registered.
I mostly play X-Moto now. It's a 2D motor stunting game. The reason I play it so often is because a level only takes about a minute, so you can always start the game, hit Quick Play and do a few stunts if you're bored. And it's actually very challenging.
The more serious games I play are:
Free software:
Nexuiz
Sauerbraten
Warsow
Non-free:
Descent 2 (d2x)
Doom 3
Quake
Quake 3
UT
UT2004
Return to Casdtle Wolfenstein
Wolfenstein: Enemy Territory
Battlestar Galactica: Beyond the Red Line (might become free when released, but the demo isn't)
And in Wine: Half-Life series, Hitman series, C&C3, GTA2, Dungeon Keeper 2, and Scorcher.
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I'm sad that Darwinia does not get a nod here.It's a mighty fine game, you know?
Adding to the list, Mupen64 Plus and Mame. Ironically, playing the same game.
I will say is that, what Linux as a platform has in abundance is shooters. Almost every shooter in Linux is a derivative of Quake 3. lol.Last edited by niniendowarrior; 09-02-2008, 08:34 PM.
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Quake 3 (keeping people entertained until the end of time)
UT2004 (keeping the competition)
Penumbra 1/2 (keeping people urine free)
ETQW (keeping the graphics level up)
Savage 2 (keeping people pissed off)
Penny Arcade EP. 1 (keeping people laughing)
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Originally posted by Thetargos View PostWhile letting know the producers of the game that you'd like their game natively, chances are that if it runs in Wine is good enough for them.
Being officially supported by something like Cedega or CrossOver (where game compatibility is gauranteed for certain titles) would be something else, but then, with the work needed to get it working properly and get an official gaurantee of continued compatibility.. may as well just make a native Linux port at that point (especially if you have the hard part done with porting to GL+AL/whatever with an OSX port).
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