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Epic Games' Tim Sweeney Is Warning Of Microsoft's Closed Gaming Ecosystem

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  • #11
    Such nonsense. I realize that MS has a new browser now, but didn't IE teach them anything? Yes people still use it, but almost everyone know exactly how bad it sucks. If MS is trying to hurt their name, then this is exactly the way to do it. The thing is, MS already knows how valuable "buy once, run anywhere" can be. It's the reason MP3 and h264 became popular media formats. MS really does try to screw everyone even if it's at their own expense and even if they know nobody will come out ahead.
    Last edited by duby229; 04 March 2016, 11:08 AM.

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    • #12
      MS follows Apple style like they did with the Win8 GUI. I never understood those Mac freaks anyway.

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      • #13
        Originally posted by zanny View Post

        Good luck actually managing to get users on SteamOS to do that, though. You would have to somehow get your game into Steam even if it isn't downloaded / installed in Steam (which is not that hard, Steam lets you make applinks inside it). I'm not sure if SteamOS even has a graphical APT tool so they can give you deb packages as downloads.

        Not sure I understand what you're saying. To install games on linux via the Steam client, I do it exactly the same way I do on Windows.

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        • #14
          For those that want to get more detail, Tim Sweeney has been interviewed about this in the new Polygon podcast:

          We sit down with Epic Games founder Tim Sweeney to discuss his concerns about Windows 10 becoming a walled garden that could essentially cut competing online stores like Good Old Games, Origin, Battle

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          • #15
            Btw, MS tried coming into the game industry with XNA. XNA is discontinued now.
            Last edited by Hi-Angel; 04 March 2016, 11:23 AM. Reason: A link to a comm. wiki post on SO — perhaps anybody would want to add something

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            • #16
              Epic could get behind Linux. The more big game companies that do, the faster it will be a great gaming platform. I long for the day when Blizzard gets angry with MS.

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              • #17
                same old story, like dx12 opengl war, many years ago, this time will not result, to many android, apple shit and linux out there

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                • #18
                  I hope he know, that its only a way of distribute packages. They can use it or they can refuse it. Its Simple.

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                  • #19
                    gaming producers should transit to linux operating systems but linux operating systems must improve a lot more and faster. Linux developers must cooperate much more towards specified operating systems. Too many redundant projects are useless, a dispersion of energy. Also the dichotomy deb or rpm represents a disadvantage it occurs to decide for one common standard: final user hate wasting time to understand the system differences between operating systems. Gamers are interested to manage vga & audio controllers, apis, shader models, tessellation, hardware acceleration, and as common final users rpm or deb represent an idiotic question to avoid because it's a waste of time. So devices, managers, drivers, also kernel are important features but huge number of different operating systems , deb targz, rpm audio cards not implemented, etc... represent weaknesses. So developers should begin to thought as final users and specified gamer users instead of developers which make a hardware machine workable.
                    Last edited by Azrael5; 05 March 2016, 08:04 AM.

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                    • #20
                      Agile Perception will be boycotting UWP for our next project, Skyfire. I'm glad Tim brought this to my attention. Until now I was considering including UWP as one of the platforms we would publish on. By the way, we use Unreal Engine 4 and support Mac, Linux, Windows, and consoles...in that order.

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