Originally posted by rabcor
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Insurgency Standstorm Is A UE4-Powered Linux Game Coming Out Next Year
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Originally posted by drohm View Post
Please excuse my ignorance, but isn't Vulkan the next generation OpenGL? Is it incorrect to say Vulkan is equivalent to OpenGL? And vice-versa? To be more specific, can a game support both Vulkan and OpenGL? I just want to get the terminology correct, not trying to nit-pick at all.
OpenGL is less explicit and requires less coding from the developers and more coding from the hardware driver vendors.
Vulkan is more explicit and requires more coding from the developers but less coding from the hardware driver vendors.
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Originally posted by kenjitamura View PostOpenGL and Vulkan have some overlapping use cases but they're not identical and going into the future Khronos plans to have more OpenGL and Vulkan revisions. A game can support both Vulkan and OpenGL and there are even people looking into providing OpenGL support through Vulkan with another abstraction layer.
OpenGL is less explicit and requires less coding from the developers and more coding from the hardware driver vendors.
Vulkan is more explicit and requires more coding from the developers but less coding from the hardware driver vendors.
Thanks kenjitamura. Isn't another advantage of Vulkan (probably one of the biggest) is that it's OS agnostic?
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Originally posted by drohm View Post
Thanks kenjitamura. Isn't another advantage of Vulkan (probably one of the biggest) is that it's OS agnostic?
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Originally posted by rabcor View PostTell me, does this look like it supports OpenGL or Linux? http://store.steampowered.com/app/275060/
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