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Steam Client Beta Brings NVIDIA NVENC Encoding, Steam Controller Improvements

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  • Steam Client Beta Brings NVIDIA NVENC Encoding, Steam Controller Improvements

    Phoronix: Steam Client Beta Brings NVIDIA NVENC Encoding, Steam Controller Improvements

    Valve released a rather interesting Steam client beta update yesterday with a number of improvements...

    http://www.phoronix.com/scan.php?pag...Beta-9Feb-2016

  • #2
    Hopefully VCE and QuickSync will also be supported.

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    • #3
      Hmm does it use NvFBCOpenGL? I know it is a private api but at least on windows side steam uses NvFBC with nvenc.

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      • #4
        And the video capture interface is still not exposed for users...

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        • #5
          It would be great if VALVE helped push patches in their video capture and encoding code to FFMPEG. The nvenc code is a little lacking.

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          • #6
            I was really impressed with the speed I got encoding to x265 using ffmpeg using nvenc, getting something like 100fps. Agreed though, compared to my cpu (which does about 2.5fps) it was lacking, but not as much as I thought it would. I'd say it's definitely good enough for streaming games.

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            • #7
              Originally posted by zimano View Post
              I was really impressed with the speed I got encoding to x265 using ffmpeg using nvenc, getting something like 100fps. Agreed though, compared to my cpu (which does about 2.5fps) it was lacking, but not as much as I thought it would. I'd say it's definitely good enough for streaming games.
              Did anyone managed to make NVENC work with Steam for streaming?
              If so may I ask your proc / gc?
              I read that installing CUDA was needed, is it the case?

              Valve put the checkbox a few month ago without having the support, so I tried for hours without any result lol

              I really hope I can play on my TV without "Slow encode" in most games

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