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Do you need a 3D fighting game for Japanese learning on Linux?

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  • Do you need a 3D fighting game for Japanese learning on Linux?

    Hi guys, I'm indie game developer, I'm creating a free open resource 3D fighting game, there is a Youtube clip about the demo I added below.

    The main purpose when I start this project, not just for entertainment, but also for education. In particular, it's a language learning system for hardcore gamers.
    The are many language learning games, but most of them are for kid and girl. With true gamers, those simply games are so boring.
    In my dream, this game could teach people how to write kanji of Japanese.I know it will be very risky, but these are what gamers need from indie game developers (implementing crazy ideas is my duty).
    I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE ON LINUX?
    I really want to hear your opinions, listen what you want.
    And of course , there will be another languages like Chinese, Spanish...
    May be, you just need a game for fun, so I will continue make a normal fighting game. But if you say YES, I will create demo about learning game ideas.
    Yeah, gamers we spend a lot of time in playing game, just want to beat any challenge while gaming. Society says it's a waste of time. So why we shouldn't learn a foreign language at the same time? It will help us get a better life. (It's just what about gamification).
    There will be two separate games. The first game's just a normal fighting game, nothing to discuss here. The second game is a learning mode, where we should master Japanese to defeat opponent (your win depends on your playing skills like combo committing, strategy... and your Japanese vocabulary, grammar... the ratio is 50:50).
    Because this game is designed for hardcore gamer, so the system will be quite complicated, then it isn't suitable for popular audience. It will also help gamer could learn Japanese for playing Japanese fantasy video games, so the vocabulary will start with epic words like: dragon, sword, magic... Modern words like airport, car... will appear later.

    There are many quizzes inside a battle. The quiz has form: What does X mean? and three choices. Player choose his choice by attacking opponent with rule: first choice is high parts like head, chest... second choice is middle parts like lower torso, hands... third choice is low parts like thighs and foot. If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT... If the answer is wrong, he will be punished.

    There are also RPG elements here. Guardian Card ( just like Guardian Force in Final Fantasy 8 ) will boost your character's status a little. Here are some examples (note: each race has specific Guardian Cards)

    The Genius Gnome (Halfling)
    + 2 ATK in each strike of combo

    The Wild Orc (Orc)
    + 10 ATK in first strike of combo

    The Blue Lizardman (Reptile)
    + 15 ATK in last strike of combo

    The Mountain King (Dwarf)
    + 5 DEF

    The Dark Elf (Elf)
    + 20 MAX GAUGE

    The Centaur Archer (Centaur)
    + 10 MOVEMENT

    The Sealed Summoni (Oni)
    - 5 DEF of enemy

    The Young Mermaid (Mermaid)
    + 5 HP when you Parry

    Player could equip several GCs (maximum is 5). Each GC has 10 words. If player answer right a word of a GC in battle, the GC will gain EXPs. The GC could level up, then unlock the new word and increase the status. Max level is 10. If player anwser wrong, the GC will lost EXPs, and the level of GC may be decreased (so player has to remember words). When a GC achieve lv 10, player will gain its passive effect permanently, so player would unequip it and learn another GC.
    For GC collecting, he will have to defeat insane bosses, with high HP, DEF and badass skills. The boss could equip GCs too. The bosses will appear follow the storyline and player's learning progress.
    Why do I choose Fighting Game?
    Because we cram a lot of information into our heads as fighting game players. If you are good at fighting game, there is no doubt that you have a great mind. So, the learning curve could be more suitable.
    This game even has a real plot for the reason why you have to learn a foreign language:

    Humans are haughty
    They conquered Myth-earth
    The other races
    Allied together
    Defeated human
    After ten decades
    The peace is over
    New war has begun
    Forever again

    An Elf scholar discovered an ancient language (it's the language you want to learn: Japanese, English, Spanish...). It has extreme power, called Rune Force . Everyone who understands it, could gain an unbelievable strength. But Rune Force is very hard to learn. So The Humans invented a device called Guardian Card, for storing Rune Force in creature's form. The Humans could build great armies because they would control Rune Force more efficiently than the other races. The Humans were so ambitious, they wanted to become the Kings of Myth-Earth. They conquered anywhere, and no race could stop them. The other races allied together to stop The Humans. The Humans were defeated, and the other races drove them away from Myth-Earth.. Guardian Cards were banned in Myth-earth. After 100 years, these dangerous weapons have appeared again. Every race fights each other for possession of the Guardian Cards. Meanwhile, The Humans are planning for their revenge...

    So you have to learn Rune Force(Japanese) for mastering Guardian Cards.
    You could imagine the Rune Force here is something like spell in Harry Potter or Force in Star Wars.
    When fighting with bosses, it will be very hard to defeat them, if you don't remember words. So you can not unlock more Guardian Cards, characters... unless you actually study the language by mastering Guardian Cards.
    In PvP mode, you can challenge other friend, for proving that you learned more than them. Your friend could choose a different language from you. For example, you are studying Japanese, but your friend just only knew Spanish as second language, so there will be two quizzes in both two languages at the same time, you and your friend will have separate objectives to target. In each round, there will be about 5 quizzes (15 seconds per quiz).
    When a quiz appears, not simply that you just attack to choose the answer immediately. Each choice has a progress bar, when a damage was caused in particular body part, this bar will increase (blocking does not matter, just damage). When the bar would achieve 100 %, the last player caused damage will be counted as answered.
    For example:
    You know the right answer is 1, you should attack to opponent head, then the first progress will increase. If your head gets hit, the first progress bar will increase too. If opponent does the last hit, he will answer the question.

    When a new quiz appears again, all progress bar will reset.
    I started this project from 2014, and I will continue develop it (I know it would cost several years of my life, but it's worth it).
    I'm still working hard on the first playable demo, and I will post it here when I finish.
    This is a free game for the horde (just like its name). I even don't have a plan for sell it (or something like freemium, banner ad...) in all platform PC, Linux, Mac, Android, iOS... I will also publish all resource I made (and code) to the indie game development community.
    If you have any question, just ask here, I will reply asap. (Please don't suppose me as spammer)

  • #2
    Why have I chosen Japanese and hardcore gamers?

    I've chosen Japanese because gamers we really want to learn Japanese for playing their game, or even watch some kinds of movie (if you know what I mean).

    This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood... (and bike ). If you are hardcore gamer, absolutely you have a great mind. If you just don't want to try learning something new, just because it's so booooring. There is no way I would make a game could compete with big titles like MK, SF, Tekken... but if I create a video game as inspiration for gamer to study foreign language, it's already a good thing for the community (of course, if you don't want to learn language or this learning idea fails, you could just play the normal version ).
    The game idea is very risky. But nothing is impossible. And I'm still studying for creating a good gameplay, to make sure it's fun. When the playable demo is out, I could discuss more about the way we implement it.

    For example: We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It's not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.

    If I want to attract hardcore gamers, the game itself must be a little epic. I've uploaded a clip to demonstrate Orc fighting style

    Light Attack (L): Kick
    Medium Attack (M): Shield bash
    Heavy Attack (H): Upword slash

    The first combo is M L H <- H .I will upload more demo clips about the remain combos.
    There are still some weird animation bugs, I will fix them soon.

    And please vote for this idea on Greenlit Game concept Section, so I can gain more critics


    • #3
      I've finished 30 Orc actions

      I also started to create Titan's actions, so in the playable demo, I could demonstrate the gameplay of 3 different sizes (Dwarf, Orc, Titan)

      And this is first testing actions of Titan


      • #4
        You could add a much more blood/gore mode and of course fatalies like MK... It would be cool to see scratches, destoyed clothes, deeper wounds, weapons with blood particles...

        I would prefer just english speech like: Round One/Two - Fight! Flawless Victory! Finish Him/Her! Fatality!

        Games with german translations for those sounded really weird. Of course i don't have got any interest to learn japanese words You could add a story mode in that all fighters are appearing at least once - RPG for a fighting game seems to be overkill. Btw. i do not paint things on a screen, i usually use a gamepad for fighting games...

        I don't think that many ppl will use a game to learn a bunch of words - how many do you want to add?
        Last edited by Kano; 01-27-2016, 08:01 AM.


        • #5
          I asked many enthusiastic gamers, most of them (about 80%) are eager to play and learn, but I still have a long way to go.
          There are about 2000 words to learn in the first version.
          There are 4 official languages for learning: Japanese, Chinese, Spanish, Indian. The other languages I will let the community develop them.
          We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It's not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.

          In next month I'm going to publish 25% of Japanese learning content of this game to They are 3D models of Kanji words in .blend format with stroke order.
          Before each round, gamer has to answer several quizzes .The quiz has form: What does X mean? and four choices.
          If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT, special effect, extra skill... in the next round . If the answer is wrong, he will be punished.
          You could imagine, it's similar to Test Your Luck in Mortal Kombat 9, but instead of using slot machine, we use quizzes to test your might and mind.

          So we don't need to concern about the confliction of turn based quizz and realtime fighting actions.