Originally posted by glxextxexlg
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Steam Linux Usage Pulled Back A Bit In December: 0.97%
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Originally posted by Dukenukemx View PostNo Witcher 3? ✓
No GTA V? ✓
No Fallout 4? ✓
*snip*....
We just have to hope the SteamOS gains some traction and the linux user base does actually grow at the same time for gamers.
As for performance on wine, while it is a long way behind Windows in terms of raw performance, I think in the last 18 months we've had a big stride forward in the form of CSMT. Coupled with a good nvidia GPU you are going to find most games play pretty well. When it comes to AMD (which I use), it's hit and miss with gallium-nine & wine. But when it does work, it tends to work VERY well.
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Originally posted by bulletxt View PostLinux doesn't have 99% of Window's AAA and A games, so 1% linux usage is exactly the right number.
Nothing else is needed to be discussed.Last edited by DanL; 02 January 2016, 08:43 PM.
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Originally posted by anarki2 View PostInb4 butthurt crybabies desperately trying to explain why these numbers are accidentally underestimating Linux (always, only Linux) usage by at least an order of magnitude for the 50th time in a row.
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Originally posted by Luke_Wolf View Postit's entirely possible that SteamMachines will take up to 20-30% of the Steam share if we assume that it will fill out to be competitive with one of the consoles in terms of share over the next 5 years.Last edited by glxextxexlg; 03 January 2016, 01:51 AM.
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Linux will never have a userbase because it's a freggin Kernel.
Android/Linux? Yeah It's got games
Chromebook/Linux? Yeah
SteamOS/Linux? Yeah games already here and on the way
Linux is too ambiguous, we don't say PS4/BSD or OSX/BSD
Lordie Lordie So they're saying that Windows market share increased after Black Friday likely synonymous with sales of $200 trash 1-core Windows Laptops - I'm shocked! But at least they can play Minecraft or Portal 1.
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Originally posted by yacc143 View PostStupid question. How came that steam is publishing a survey, if they could publish exact usage statistics. Even if they don't collect them, they should be able to tell what games have been bought for which platform, right?
Legal issues. For example, Valve may not be legally able to disclose how many keys for a certain publishers game are sold.
A survey is more accurate anyway, since it counts only those people actively using the platform. If you counted all users for all time, I'm sure the Linux share would drop an additional 90%.
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Originally posted by glxextxexlg View PostAdoption of vulkan will enable game developers to publish more titles to linux platform (SteamOS) natively without much cost or trouble added (as is the case with OpenGL). Vulkan is much easier to debug, they can use shaders written for directx 12 through SPIR-V. Even if they're using their in-house game engine, considering the fact that android will go with vulkan immediately after 1.0, turning their directx engine to vulkan is a great plus for them. I guess this number will rise to minimum 3 percent within the next two years (Steam machines and other linux combined). Apple number will rise too if they dump metal and support vulkan.
Call me when someone takes the time to make the tools necessary for super-low level debugging like DX has had for a decade now. Likewise, most engines have already added DX12 support, so development for DX12 titles is already well underway, where we're still waiting on Vulkan. You are going to see the same DX/GL dynamic you currently do; nothing is changing.
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Originally posted by LeJimster View Post
I agree about the AAA titles, but a lot of games companies making these titles can't get funding for something with little market share, this is how the publishers think. Look at Blizzard, they have billions in the bank, yet even they wont do Linux and considered "crowd funding" to port titles, ridiculous I know.
Case in point: Batman: Arkham Knight. And that was a XB1 to Windows port gone wrong, and the XB1 is basically Win 8 with a ton of stuff ripped out. Imagine what a Linux port would look like.
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