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Feral Is Getting Ready For XCOM 2 On Linux

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  • pal666
    replied
    Originally posted by schmidtbag View Post
    If it were that simple then you wouldn't hear developers constantly moaning about "there's not enough market share to make a linux port".
    if all game developers were smart, you wouldn't see so many shitty games

    Leave a comment:


  • liamdawe
    replied
    Originally posted by Michael View Post

    Linux Game Publishing pretty much did that in the past... And charged a lot for really old games. Look where they ended....

    I really doubt steam would ever add per platform pricing.
    Steam already supports that, I give you COD MAC edition http://store.steampowered.com/app/214630/

    Leave a comment:


  • Michael
    replied
    Originally posted by << ⚛ >> View Post

    There exists the (theoretical) option to price Linux games differently than Windows games, because the Linux port itself is a new product. I am not sure whether this pricing model would be successful, but some game developer may nevertheless try it.

    Even if I already have the Windows version in my Steam library, I would be willing to pay a couple of Euros for the Linux port itself (at the very least, it would allow me to save some time by avoiding the reboot of my machine to Windows and then back to Linux). Maybe the people behind Steam would be willing to add the support for this marketing model to the Steam app. Until some game developer tries this for real when porting from Windows to Linux, we won't know for sure whether this economic model works or not.
    Linux Game Publishing pretty much did that in the past... And charged a lot for really old games. Look where they ended....

    I really doubt steam would ever add per platform pricing.

    Leave a comment:


  • schmidtbag
    replied
    Originally posted by pal666 View Post
    porting takes little share of programming tasks, which itself takes little share of game developing tasks. so $5 for porting is good
    If it were that simple then you wouldn't hear developers constantly moaning about "there's not enough market share to make a linux port".

    Leave a comment:


  • pal666
    replied
    Originally posted by schmidtbag View Post
    Considering the 2013 game is often sold for as little as $5 (sometimes even less) during the sales, I'm not sure if it's economically justifiable to even make a Mac version.
    porting takes little share of programming tasks, which itself takes little share of game developing tasks. so $5 for porting is good

    Leave a comment:


  • MoonMoon
    replied
    Originally posted by rabcor View Post
    I wonder if they could be the ones to make the switch and start porting games for wayland support rather than X support
    They don't port games to X in the first place, they port to SDL, which already supports Wayland.

    Leave a comment:


  • mike4
    replied
    Yes Tomb Raider would be cool. As I've mostly played 2013 in Wine, I rather look forward to newer versions. Releasing aside OSX for Linux seems the best way to go for Feral. Commercially better than Linuxgamepublishing for ex. did...

    Wayland is not here yet and before 100% are using Wayland, there's no possibility to switch.
    Last edited by mike4; 11 December 2015, 12:33 PM.

    Leave a comment:


  • rabcor
    replied
    Business sure is booming for Feral, I'm glad to see that. I wonder if they could be the ones to make the switch and start porting games for wayland support rather than X support (Wayland being able to run nested in X anyways, don't think it adds any overhead)

    Too soon?

    Leave a comment:


  • atomsymbol
    replied
    Originally posted by schmidtbag View Post
    Considering the 2013 game is often sold for as little as $5 (sometimes even less) during the sales, I'm not sure if it's economically justifiable to even make a Mac version.
    There exists the (theoretical) option to price Linux games differently than Windows games, because the Linux port itself is a new product. I am not sure whether this pricing model would be successful, but some game developer may nevertheless try it.

    Even if I already have the Windows version in my Steam library, I would be willing to pay a couple of Euros for the Linux port itself (at the very least, it would allow me to save some time by avoiding the reboot of my machine to Windows and then back to Linux). Maybe the people behind Steam would be willing to add the support for this marketing model to the Steam app. Until some game developer tries this for real when porting from Windows to Linux, we won't know for sure whether this economic model works or not.

    Leave a comment:


  • schmidtbag
    replied
    Originally posted by << ⚛ >> View Post

    Is there a way to influence the choice of games chosen by Feral to be ported to Linux?

    For example, I would vote for Tomb Raider (2013) and the whole Tomb Raider series. Though I am not sure whether this is economically justifiable.
    Considering the 2013 game is often sold for as little as $5 (sometimes even less) during the sales, I'm not sure if it's economically justifiable to even make a Mac version.

    Leave a comment:

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