Originally posted by bibaheu
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Are The Open-Source Graphics Drivers Good Enough For Steam Linux Gaming?
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I tried several games with mesa, nice ones are Killing Floor (Unreal 2.5 mod), all Source engine based (Goldsrc of course too). Then there are Unity ports which run, but may need a modified config file for the res or just do not have achievements like Larry Reloaded (I had to play the Win variant to get those). Unreal 3 engine games differ a bit but mainly they work (even Borderlands 2 is UE3 based). Metro Last Light (not Redux!) basically can run with Intel but crashes a lot, no real fun. I miss the Intel benchmarks in this article as these drivers power 20 % of all Steam installs and the most used card is Intel HD 4000 (Ivy Bridge).
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Originally posted by bibaheu View PostI tried Insurgency in my 290x (Arch Linux), it runs over 60 in some maps, but in others (the ones with big open spaces) it can drop to less than 20. This is with everything maxed out.
Borderlands 2 has the same problem, but it only drops to 35-40 when a lot of stuff is going on. But most of the time is locked at 60fps. Again, all graphical settings maxed out at 1080p.
I suppose Mesa has high-cost draw calls, and the CPU can't keep up. The GPU doesn't heat up much (very silent too) in Linux, while in Windows is like a plane ready to take off... the reference cooler of my 290x is quite bad in that.
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The article seems like a joke: linux is not a valid platform to play games. Everything involving graphics have problems on linux. In the background the situation is not proposable while in the foreground do you want to even play with open source drivers? Yeah you're doing it right! Use amd too and go fast! XD Good luck!
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Originally posted by kir? View PostThe article seems like a joke: linux is not a valid platform to play games. Everything involving graphics have problems on linux. In the background the situation is not proposable while in the foreground do you want to even play with open source drivers? Yeah you're doing it right! Use amd too and go fast! XD Good luck!
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Originally posted by kir? View PostThe article seems like a joke: linux is not a valid platform to play games.
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Michael,
I think specifically the benchmark mode in metro redux is not good. Can you record CPU and GPU usage for the Metro Redux benchmark with mesa? I think they will both be very low. As others have said, in the actual game it performs a lot better. Can you make a short playtest on one of the PCs (R9 290 for example) and see if the actual game has better CPU and GPU usage than the benchmark mode? Maybe a screenshot with GALLIUM_HUD. These should be the interesting values:
GALLIUM_HUD="fps,cpu,GPU-load,num-bytes-moved,buffer-wait-time,num-compilations"
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Originally posted by haagch View PostMichael,
I think specifically the benchmark mode in metro redux is not good. Can you record CPU and GPU usage for the Metro Redux benchmark with mesa? I think they will both be very low. As others have said, in the actual game it performs a lot better. Can you make a short playtest on one of the PCs (R9 290 for example) and see if the actual game has better CPU and GPU usage than the benchmark mode? Maybe a screenshot with GALLIUM_HUD. These should be the interesting values:
GALLIUM_HUD="fps,cpu,GPU-load,num-bytes-moved,buffer-wait-time,num-compilations"Michael Larabel
https://www.michaellarabel.com/
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Originally posted by << ⚛ >> View Post
The relevant source code is in mesa-11.0.4/src/gallium/auxiliary/hud. It would be possible to add file output there.Last edited by duby229; 30 October 2015, 08:43 AM.
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