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  • #31
    Originally posted by kaprikawn View Post
    Woah, it's really trippy on my machine :

    https://www.youtube.com/watch?v=n35hwmN3VmQ

    [...]

    There were issues loading though, the fps dropped to dead zero at points during loading, and it took a lot longer than I expected (loading from an SSD, at points it seemed to hang, but it got there eventually).
    Yeah, looked the same here. Try to set SSAO to HDAO (the middle option), that helped a lot for me. With that setting, only particles and smoke are trippy and it's a lot darker (too dark even).

    And yeah, I also noticed the strange loading behaviour ...

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    • #32
      Originally posted by scottishduck View Post
      The only thing that's stupid is buying AMD graphics and using them with Linux.
      The only thing that's stupid is buying proprietary Nvidia drivers and using them with open-source softwares stack.

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      • #33
        R9 390 + 7850K + 1080p + Catalyst 15.9 + all video settings at max: usually 20 or 30 FPS, 15 FPS in complex scenes, all cutscenes at 60 FPS, loading screens at 1-2 FPS

        (added 1 line to controllermapping.txt to enable the gamepad)

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        • #34
          Just a friendly reminder: if you play this game, make sure you have some extra pants and underwear near you.

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          • #35
            Originally posted by << ⚛ >> View Post
            R9 390 + 7850K + 1080p + Catalyst 15.9 + all video settings at max: usually 20 or 30 FPS, 15 FPS in complex scenes, all cutscenes at 60 FPS, loading screens at 1-2 FPS

            (added 1 line to controllermapping.txt to enable the gamepad)
            It is a little sad that Feral's A:I has such problems on AMD hardware. The original Windows version was written with help and consultation from AMD. One would think that it'd be easier than most to make work with AMD...

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            • #36
              Originally posted by duby229 View Post
              I'd say it does suck because it's pretty obvious they aren't even trying to comply with OpenGL standards. If they could say that this game complies with GL4.3, then I'd say that's fine, but that isn't what was said.
              Well, it's unfortunate that they didn't just put that into system requirements, but it's 4.3 that's needed, especially compute shaders:
              https://www.gamingonlinux.com/articl...1/page=4#46407

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              • #37
                Originally posted by mazumoto View Post

                Well, it's unfortunate that they didn't just put that into system requirements, but it's 4.3 that's needed, especially compute shaders:
                https://www.gamingonlinux.com/articl...1/page=4#46407
                At least they said what the requirements are. And your right it should have been on the requirements page. Compute shaders are in progress right now, but they aren't working yet for radeonsi.

                I'm not 100% sure, but I think this is where it is happening. https://github.com/jljusten/mesa

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                • #38
                  So umm.... why are all these hardcore "I only buy hardware with FOSS driver support" guys even trying to play proprietary games? There do exist FOSS games and if you're going to exclusively support FOSS supported hardware doesn't it also make sense to exclusively use FOSS games?

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                  • #39
                    Originally posted by mazumoto View Post
                    Well ... after some fumbling with libraries (since I'm on gentoo), I got it to at least run on radeonsi. And it feels quite well fps-wise even on quite high settings (ultra, anti-aliasing, everything to "on") on my 290X. But ... it got massive problems with lightning and colors (particles and smoke), it's too dark and the particles cycle through all colours (look at the yellow smoke through the door):
                    I know that the most important extensions in OpenGL 4.3 has been implemented in mesa (http://mesamatrix.net/#Version_OpenGL4.3-GLSL4.30), so maybe you can override the OpenGL version with the env var MESA_GL_VERSION_OVERRIDE?

                    You can try launching the game with MESA_GL_VERSION_OVERRIDE=4.3... Maybe the results will be better?

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                    • #40
                      Originally posted by mazumoto View Post
                      Well ... after some fumbling with libraries (since I'm on gentoo), I got it to at least run on radeonsi. And it feels quite well fps-wise even on quite high settings (ultra, anti-aliasing, everything to "on") on my 290X. But ... it got massive problems with lightning and colors (particles and smoke), it's too dark and the particles cycle through all colours (look at the yellow smoke through the door):
                      this might help you. since SoM is also done by Feral it is high probability the needs are the same.

                      https://www.reddit.com/r/linux_gamin...with_mesa_110/

                      beside few weird sky shots and rain i can't see much difference from how it looks on my NVidia

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