"I don't think it was worthwhile developing for Linux," Brandon Adler, lead producer said in response to questions the team had gathered from Twitter before the show. "They are a very, very small portion of our active user base?I think around one and a half percent of our users were Linux."
One of the initial promises the team had made during their Kickstarter campaign was to bring Pillars of Eternity to both Mac and Linux platforms, but, looking back, Adler felt like the challenges involved were simply not worth the return that the studio received.
So, are there really so few of us Linux RPG fans or has everyone just used their Windows / Virtual PCs to play Pillars of Eternity?
One of the initial promises the team had made during their Kickstarter campaign was to bring Pillars of Eternity to both Mac and Linux platforms, but, looking back, Adler felt like the challenges involved were simply not worth the return that the studio received.
So, are there really so few of us Linux RPG fans or has everyone just used their Windows / Virtual PCs to play Pillars of Eternity?
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