I can't here this argument that Linux user base (steamuserbase) is 1% if microsoft would make desitions in that mindset, they would never released the xbox because a tipp before the console hit the market they had 0% market share so 1% is much compared to that.
to id soft, yes it did not work out for them because nobody installs linux on a gaming rig for one game and wine is not very compeling, but if they would not so stupid thef would see that thats now different.
We failed, so everybody else must fail, too. Else we would have made something wrong (or had not the resources to do it right) I cant be guilty so somebody else must be guilty this cheap linux users.
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It's Been Three Years Since id Software Publicly Parted Ways With Linux
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Originally posted by Calinou View PostGodot Engine would like to prove you wrong.
Originally posted by Calinou View PostMoreover, creativity is born from technical restrictions; it's ultimately how we got Doom and Quake.
Originally posted by Calinou View PostThe other problem of using those "open source" libraries is that, while it's a nice thing, there is no guarantee the end product (ie. the game) will be free/libre...
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Originally posted by kalasa View PostSwitching to open-source alternatives would be awesome, but they aren't competitive enough and don't provide the support that you need as a professional developer (e.g. being able to say "this code is too slow, optimize it please and tell us what to do differently" and get response within a day at any time during the 3+ years it takes to develop the game).
The other problem of using those "open source" libraries is that, while it's a nice thing, there is no guarantee the end product (ie. the game) will be free/libre...
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Originally posted by s_j_newbury View Post... or even better releasing the source* for the engine just gives even better distribution and possible sales of your product.
Switching to open-source alternatives would be awesome, but they aren't competitive enough and don't provide the support that you need as a professional developer (e.g. being able to say "this code is too slow, optimize it please and tell us what to do differently" and get response within a day at any time during the 3+ years it takes to develop the game).
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Originally posted by s_j_newbury View PostMany game makers are coming around to the idea that writing portable code is more profitable that being stuck on a single platform.
It's also not the developer that decides which platforms to release on, it's the publisher. Even if a developer would create a linux version of a game using its own money it can't release it since the publisher owns the rights. There are many people at the company I work for that would love to do an opengl version of a game we release years ago, but we can't since the publisher doesn't want to.
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Many game makers are coming around to the idea that writing portable code is more profitable that being stuck on a single platform. This, to me is what is strange about the id policy, once you've written portable code, compiling a Linux binary, or even better releasing the source* for the engine just gives even better distribution and possible sales of your product.
I actually bought many id software games over the years, from wolf3d -> doom -> quakes mainly because they were multi-platform, port-friendly, and later released game engines source for older releases.
*Assuming you can accept the idea that the artwork, levels and game narrative are the value add where you charge for "content", if that's your preferred model.Last edited by s_j_newbury; 04 August 2015, 12:37 PM.
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It's Been Three Years Since id Software Publicly Parted Ways With Linux
Phoronix: It's Been Three Years Since id Software Publicly Parted Ways With Linux
While id Software used to be the game company that was very Linux-friendly and always porting their titles over to Linux even when its gaming market was tiny and often overlooked by other game studios, today marks three years since they came out to say Linux hasn't produced positive results and since then haven't released any Linux-native titles as it doesn't "pay the bills" for the level of work involved...
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