I'm using OpenSuse 13.2, with mesa 10.6 rc, Mesa R600. The game with steam starts, goes to the menu and the after I press the new game bottom it crashes.
I use the following options LIBGL_DEBUG=verbose SDL_AUDIODRIVER=alsa force_s3tc_enable=true /usr/bin/steam.
The error in the console is
*** BREAKPAD CRASH ***
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 6586 != 6553, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64)
Game removed: AppID 20920 "The Witcher 2: Assassins of Kings Enhanced Edition", ProcID 6553.
It crashes with no info because the libstdc it needs is too old.
When I remove the options force_s3tc_enable=true
The game works but with no textures.
With the following errors
EE r600_state_common.c:766 r600_shader_select - Failed to build shader variant (type=1) -12
EE r600_shader.c:2527 r600_shader_from_tgsi - GPR limit exceeded - shader requires 148 registers
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
Does anybody know what should I do?
I use the following options LIBGL_DEBUG=verbose SDL_AUDIODRIVER=alsa force_s3tc_enable=true /usr/bin/steam.
The error in the console is
*** BREAKPAD CRASH ***
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 6586 != 6553, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64)
Game removed: AppID 20920 "The Witcher 2: Assassins of Kings Enhanced Edition", ProcID 6553.
It crashes with no info because the libstdc it needs is too old.
When I remove the options force_s3tc_enable=true
The game works but with no textures.
With the following errors
EE r600_state_common.c:766 r600_shader_select - Failed to build shader variant (type=1) -12
EE r600_shader.c:2527 r600_shader_from_tgsi - GPR limit exceeded - shader requires 148 registers
EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !
Does anybody know what should I do?
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