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Problems with the witcher 2

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  • Problems with the witcher 2

    I'm using OpenSuse 13.2, with mesa 10.6 rc, Mesa R600. The game with steam starts, goes to the menu and the after I press the new game bottom it crashes.
    I use the following options LIBGL_DEBUG=verbose SDL_AUDIODRIVER=alsa force_s3tc_enable=true /usr/bin/steam.
    The error in the console is
    *** BREAKPAD CRASH ***
    ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    pid 6586 != 6553, skipping destruction (fork without exec?)
    ERROR: ld.so: object '/home/X/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    /home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/X/.local/share/Steam/SteamApps/common/the witcher 2/CrashReporter.x86_64)
    Game removed: AppID 20920 "The Witcher 2: Assassins of Kings Enhanced Edition", ProcID 6553.
    It crashes with no info because the libstdc it needs is too old.


    When I remove the options force_s3tc_enable=true
    The game works but with no textures.

    With the following errors
    EE r600_state_common.c:766 r600_shader_select - Failed to build shader variant (type=1) -12
    EE r600_shader.c:2527 r600_shader_from_tgsi - GPR limit exceeded - shader requires 148 registers
    EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed !

    Does anybody know what should I do?


  • #2
    Yeah, post your issue here: https://github.com/virtual-programmi...2-linux/issues where the game devs can see it.

    see this too: https://github.com/virtual-programmi...mment-72169299
    Last edited by Licaon; 22 May 2015, 07:51 AM.

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    • #3
      Originally posted by Licaon View Post
      Yeah, post your issue here: https://github.com/virtual-programmi...2-linux/issues where the game devs can see it.

      see this too: https://github.com/virtual-programmi...mment-72169299
      Done. I hope someone will answer.

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      • #4
        My bad. I forgot to install libtxc_dxtn 32 bit. Now the games runs fine. I had the libtxc_dxtn 64 bit installed and I don't know how the other games where working fine with the 64 bit instead of the 32 bit.

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