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Spec Ops: The Line Is The Latest Linux Shooter
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Originally posted by Pontostroy View Post
32bit kernels currently aren't affected because GTT_WC is disabled, but 64bit kernels are still affected when you run 32 opengl apps.
I am on Debian Sid but informed oibaf to disable it last year, so it is still disabled in his ppa... but any distro whose gcc pass -mtune=generic when building 32bit mesa i likely affected.
Either avoid mtune or pass native (or what is confirmed fast) when you build 32bit mesa or disable GTT_WC in mesa or for 64bit kernels , etc...Last edited by dungeon; 16 May 2015, 11:42 AM.
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And this test with Vsync On
System Specs
Nvidia Drivers 349.16
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.18.0.31
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
Slowdowns reduce and more stable however maybe more later upload other test with more poolsize value maybe 512
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Originally posted by Tiger_Coder View PostHas anyone tried this under AMD CPU? Bioshock Infinite has some serious problem with AMD CPUs. Have top set manually taskset so the game not crash but otherwise everything was ok. If this don't have the same problem then I could buy the game.
P.S. I am talking about AMD CPU not GPU, I have Nvidia 970 as GPU.
And I gotta say, performance wise, on my GTX660 it's really not bad. Only little thing, sometimes, like once an hour frame rate may drop to 1 FPS, but it's not a constant issue. Most of time, 60FPS, very often around 70.
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