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  • sundown
    started a topic AMD/ATi + Blizzard

    AMD/ATi + Blizzard

    I read this comment for Diablo 3 at dailytech:

    "Now ATI is collaborating with Blizzard for better game support on the HD48xx and Blizzard announces the use of Havok which ATI is implementing, it will be an even better choice to buy ATI!"

    I don't know how true this is, but can't AMD/ATi push a little bit more Blizzard/Vivendi into make the game a native Linux game, now that AMD/ATi has a sudden interest in Linux ?

    It's funny how they can't realize the money they are losing here.

  • sundown
    replied
    ............
    AMD and Blizzard Entertainment? Join Forces in Strategic Global Agreement

    -- Collaboration helps ensure rich experience for World of Warcraft? gamers playing on new AMD ATI Radeon™ HD 4800 series graphics cards--

    SUNNYVALE, Calif. -- August 12, 2008 --AMD (NYSE: AMD) today announced that it has entered into an agreement with Blizzard Entertainment? that will allow AMD to bundle Blizzard's best games across all ATI Radeon™ graphics products, to deliver a superior gaming experience. As the exclusive graphics sponsor for BlizzCon™ 2008 in Anaheim, Oct. 10-11, AMD will treat gamers to the unparalleled graphics capabilities of the ATI Radeon™ HD 4800 series in all PCs for game play at BlizzCon™.

    "Blizzard Entertainment is responsible for the hottest titles in PC gaming and AMD is excited to be working closely with one of the top development teams in the industry to deliver exceptional gaming experiences for players around the world," said Rick Bergman, senior vice president and general manager, Graphics Products, AMD. "Gamers have a variety of choices when it comes to graphics cards, and those who choose ATI Radeon solutions can be confident their purchase will give them the visually rich, high-performance experience they expect."

    "Our collaboration with AMD is especially important to us because it provides us with early access to some of the latest graphics technology," said Paul Sams, chief operating officer of Blizzard Entertainment. "Delivering a polished game experience is one of our top priorities, and this relationship helps us achieve that goal for Blizzard gamers who choose AMD graphics cards."

    AMD is committed to helping PC gamers around the world enjoy The Ultimate Visual Experience™. The collaboration with Blizzard Entertainment underscores the mission of its recently announced AMD GAME! initiative, which is dedicated to providing consumers the information they need to help them better understand gaming technology and thus purchase the right systems and components they need to best meet their high-definition gaming needs.

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  • Thetargos
    replied
    Originally posted by Extreme Coder View Post
    I'm not sure why Blizzard should be afraid of porting WoW for example. I mean, how the hell do you pirate a paid-for MMORPG?
    How long before, like Anarchy On Line they start offering the program for free and only charge for the monthly fee, at a hefty discount, of course?

    Leave a comment:


  • me262
    replied
    The fact that there's 3rd party server software circling is kind of a sticking point. I tried it at one point. Buggy scripting...
    Naturally this 3rd party software, I'm thinking it's for professional clans and the like...

    But the fact that it is a pay-for-play does make sense. There's no CD needed at all after it's installed.
    Last edited by me262; 07-20-2008, 12:52 AM. Reason: Really shouldn't be quoting the article just above me, should I?

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  • Extreme Coder
    replied
    I'm not sure why Blizzard should be afraid of porting WoW for example. I mean, how the hell do you pirate a paid-for MMORPG?

    Leave a comment:


  • me262
    replied
    Originally posted by Malikith View Post
    Or a better way of saying it, vampires who are afraid of the light haha.
    Oooh. I like that one...

    Originally posted by Malikith View Post
    I understand they want to protect their investments and everything, and with how crucial things are at the moment. The point that needs to get across to Linux users pirating LGP games is that if you don't want to buy it, thats fine but don't pirate it because that makes everyone including LGP look like a bunch of thieves which is not true at all. Game companies want reasons so they don't have to port to Linux, and the more reasons they have, the more they'll resist. We gotta take away these reasons, even if they're not valid in realistic terms but they are valid in their business terms.
    Shall we start porting Starforce 4 anyone?
    The reason there's so much piracy, is that no protection software existed for it, short of LGP's new online system.
    (To my knowledge...)

    A few other alternatives I can think of
    - A "shareware" version of the game: This can access only a few single levels, crippled multi and online play (can't leave people COMPLETELY out of having a party with friends...) once someone purchases a key, integrate it into the program file or in an encrypted archive, and validate it when multiplayer and online functions are used.
    - Some checking mechanism in the kernel that will see the medium for what it is, a CD-R, DVD-R, or loopmount (regardless of the book-type).
    - Outside sector hashing: I remember reading that some of these commercial programs can put a crippled copy in the real spot, and the correct program in an outside section. Dummy program hashes and signature checks the correct program, once validated, runs.

    Have I given LGP any ways of implementation yet?
    Last edited by me262; 07-12-2008, 03:03 AM. Reason: Shouldn't shoot my mouth off when I'm really talking out of my rear.

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  • me262
    replied
    Originally posted by yoshi314 View Post
    that sucks. as usual game gets developed on linux/unix and ported to windows :/ ( i believe most id games were developed on unix and then initially released for windows ). blizzard might be concerned about copy protection issues on linux and the fact that the os is a fluid platform (frequent api changes etc), where windows provides more stable ground.
    Granted there are a few things that emerge for backward compatibility's sake. Take libstdc++-3.3 for instance. Backward compatibility for programs built with GCC 3.3. Don't know any programs that use it, but I'm sure they're closed source, and binary-only.

    Originally posted by yoshi314 View Post
    think about it - if there was a linux edition of e.g. world of warcraft or warcraft 3 with a linux (e.g ubuntu) install cd in the box, or even blizzard's dedicated distro. wouldn't that be cool?
    Double-edged sword here.
    Pros:
    - Static programs make supporting debugging easier (no messing with multiple versions.
    - LiveCD - Be able to boot to the CD directly, making it very lightweight, very efficient. No WindowManager or Desktop system to get in the way. xstart --display :0 /usr/bin/War3
    Cons:
    - LiveCD UPDATES! Unless you want to press 100,000+ CD's everytime you update your program, the only other option is a UDF DVD-R (or RW), or release an ISO online... (This may work if the distro doesn't come with any programs)
    - You still have to be able to support a multitude of hardware, meaning they have to tinker with the kernel / modules / dependencies everytime someone reports a problem.
    - You're also at the mercy of what equipment works. "Why don't I have wireless access?" "Do you have a card with a (chipset that doesn't work *AHEM* TI *AHEM!*) chipset?" "Yeah!" "Sorry, you're screwed."

    For the record though, BlizzardOS running IceWM does have a ring to it...
    Last edited by me262; 07-12-2008, 03:05 AM. Reason: Just like me to not finish a thought.

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  • Malikith
    replied
    Originally posted by Svartalf View Post
    The protection issues are a valid concern. With an apparent three or four to one ratio of infringed to legitimate copies in the wild of many of LGP's titles fuels that fire.

    The API changes, etc. are not a concern, but more of a perception- honest.

    The Windows world isn't any less stable (With deltas in DirectX each time you turn around, requiring almost always a complete re-write if you want to use the new one... Deltas between behaviors in 98, Me, 2000, XP, Vista... It's not that we change all that much (Honestly, if done right, your binaries can still run nearly 6-10 years from now as long as the ABI below you doesn't break. The same can't be said as much for Windows titles... )- it's that they're FAMILIAR with the Windows world. It is a known. Linux is not.
    Yeah alot of these game companies are like children who are afraid of the dark. Or a better way of saying it, vampires who are afraid of the light haha. I understand they want to protect their investments and everything, and with how crucial things are at the moment. The point that needs to get across to Linux users pirating LGP games is that if you don't want to buy it, thats fine but don't pirate it because that makes everyone including LGP look like a bunch of thieves which is not true at all. Game companies want reasons so they don't have to port to Linux, and the more reasons they have, the more they'll resist. We gotta take away these reasons, even if they're not valid in realistic terms but they are valid in their business terms.

    Leave a comment:


  • Malikith
    replied
    Originally posted by RobbieAB View Post
    I don't think that many "casual" gamers would be willing to reboot for a game though, and the hardcore would complain about lack of functionality.
    Well, most casual gamers are console gamers and when they want to play a different game, they technically have to "reboot" too hehe. But yeah, the technical crowd might complain, might not though either, if there are other options that is.
    Last edited by Malikith; 07-11-2008, 07:53 AM.

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  • Svartalf
    replied
    Originally posted by yoshi314 View Post
    that sucks. as usual game gets developed on linux/unix and ported to windows :/ ( i believe most id games were developed on unix and then initially released for windows ). blizzard might be concerned about copy protection issues on linux and the fact that the os is a fluid platform (frequent api changes etc), where windows provides more stable ground.
    The protection issues are a valid concern. With an apparent three or four to one ratio of infringed to legitimate copies in the wild of many of LGP's titles fuels that fire.

    The API changes, etc. are not a concern, but more of a perception- honest.

    The Windows world isn't any less stable (With deltas in DirectX each time you turn around, requiring almost always a complete re-write if you want to use the new one... Deltas between behaviors in 98, Me, 2000, XP, Vista... It's not that we change all that much (Honestly, if done right, your binaries can still run nearly 6-10 years from now as long as the ABI below you doesn't break. The same can't be said as much for Windows titles... )- it's that they're FAMILIAR with the Windows world. It is a known. Linux is not.

    Leave a comment:

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