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Not surprising. PIE just published the DOS version, if I'm not mistaken. And with it being that long ago, most of the people there would probably not remember it or Lobotomy.
I'll do my own dredging there. Don't think it'll be much of a prospect though- I've a feeling that the purchaser of Lobotomy kept the rights to the engine.
Crave bought Lobotomy, renaming them as Lobotomy Studios. When the casino game that Crave set them to was canceled, the company was shuttered, the staff shifted around as much as was possible at the time, and anyone not moved was let go.
As a tidbit note...the Death Tank game they'd come out with has a X-Box 360 remake in progress that's being published by...Snowblind Studios...
Wow, hehehe, interesting turn of events. So would you say that Crave now owns the rights to Powerslave and Lobotomy's Sega Saturn engine? Ill look into that as well.
Wow, hehehe, interesting turn of events. So would you say that Crave now owns the rights to Powerslave and Lobotomy's Sega Saturn engine? Ill look into that as well.
I'd say they might have the rights to publish Powerslave (Lobotomy was scheduled to do a Powerslave 2 right after the Caesar's Palace derived title that broke them up- had some concept art, etc. associated with it, even...) and perhaps have the codebase for the Saturn based engine lying around somewhere. Keep in mind, while they did amazing things with that engine, the stuff may/may not be in a usable form for porting. Traditionally console stuff's a vicious mix of C or C++ and hand-tuned assembly code for the target platform, oftentimes without a lot of good comments to explain themselves or notes outside of the code.
Ahhh... Alex Saint-John's little company. The biggest concern here is one of convincing the man that there's money to be had in Linux. I've had online discussions with Alex in the past. He's sort of Windows friendly (considering he helped architect DirectX (think about it... )) but with Vista being unfriendly to his company he might consider us being more worth his trouble with this and his other games these days. Lemme think on that one a bit further. I'm thinking "maybe" but if you can whisper in his ear and change the story a bit...
Ahhh... Alex Saint-John's little company. The biggest concern here is one of convincing the man that there's money to be had in Linux. I've had online discussions with Alex in the past. He's sort of Windows friendly (considering he helped architect DirectX (think about it... )) but with Vista being unfriendly to his company he might consider us being more worth his trouble with this and his other games these days. Lemme think on that one a bit further. I'm thinking "maybe" but if you can whisper in his ear and change the story a bit...
I don't pretend to have any sort of contact with him. I'm just an end-consumer looking into possible titles for everyone.
It's old news. Really old. But it's just a little intriguing how Three Rings even convinced Ubisoft to allow a Linux release.
Heh... Three Rings is one of the few game studios that's successfully using Java for the language and runtime environment for their titles (Oddlabs being another one...)- they couldn't help but announce it for all platforms, much like Oddlabs does. (I remember what they did when they were up for the Indie awards at GDC the year I went there... They all ran around dressed up like pirates... )
Bang! Howdy seems like it's fun- and it's available just like Puzzle Pirates is for Linux.
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