Originally posted by RobbieAB
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I still remember Obsidian attempting to quell angered folks on ripping out OpenGL and essentially killing the multi-platform port at the time. Only one word can be used to describe that and the first part of that word is 'bull'.
I wonder if anyone bothered to mail Atari asking them why they are anti-Linux. Perhaps we can get a straight answer... NOT.
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Originally posted by niniendowarrior View PostI still remember Obsidian attempting to quell angered folks on ripping out OpenGL and essentially killing the multi-platform port at the time. Only one word can be used to describe that and the first part of that word is 'bull'.
I wonder if anyone bothered to mail Atari asking them why they are anti-Linux. Perhaps we can get a straight answer... NOT.
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Originally posted by Svartalf View PostThey chose to rip the OpenGL rendering code completely out in favor of DirectX9c code (which wasn't needed- they could have had distinct OpenGL and D3D backends, but...)
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Originally posted by whizse View PostAFAIK, the ScummVM developers have access to the source code for the first two games, and the blessing to make the data files freeware (possibly even free software).
The Tinsel engine is a scripting engine developed by Perfect 10 Productions/Teeny Weeny Games for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.
http://www.jameswoodcock.co.uk/?p=1297
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Originally posted by RobbieAB View PostIt appears ScummVM potentially have permission to take it freeware.
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I'm not sure, other than they think they may be able to release the Diskworld games as freeware on ScummVM. I got the impression that actually meant they hoped to be able to release the datafiles as part of a free "Diskworld game" package! They aren't yet sure if that's going to be beer or speech, but either would be nice
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