Originally posted by Licaon
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Put the wish list for porting projects HERE...
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B.Net forums appear to be down as of my timestamp. Give it a day or two.
Bluebtye re-released the Settlers II as the 10th anniversary edition not too long ago, maybe a year.
Think that may be an avenue to persue? I mean, Widelands is great and all, but the music of the Settlers II still haunts me to this day. ^_^
Also, a note you should put in the first post on the thread:
The mentioned game should be able to use OpenGL. DirectX is not available on Linux and would be a pain to port, as such, games that rely exclusively on DirectX are not feasible.
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Originally posted by me262 View PostAlso, a note you should put in the first post on the thread:
The mentioned game should be able to use OpenGL. DirectX is not available on Linux and would be a pain to port, as such, games that rely exclusively on DirectX are not feasible.
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Originally posted by me262 View PostBluebtye re-released the Settlers II as the 10th anniversary edition not too long ago, maybe a year.
Think that may be an avenue to persue? I mean, Widelands is great and all, but the music of the Settlers II still haunts me to this day. ^_^
Also, a note you should put in the first post on the thread:
The mentioned game should be able to use OpenGL. DirectX is not available on Linux and would be a pain to port, as such, games that rely exclusively on DirectX are not feasible.
If you migrate the Engine, you only have to contend with the game. If I had Lithtech 2.2 to be able to be ported, NOLF would be almost a cinch at that point with the above proviso.
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Someone suggested the Total War series (Turn-based Strategy, released for PC only!)
While they wanted the latest title Medieval 2, I really enjoy Rome:TW much more, and that's the only reason I have to dual-boot.
Anyhow, I believe Activision is the publisher, so I know it will not be ported .
On the other hand... it makes me sad we have to beg Publishers to release games for Linux or allow them to be ported. What do they have to lose anyway?
Then there's the issue of game availability. I was looking for Linux Version of id titles in local stores and their websites and I couldn't really find anything.
For example who sells QW:ET for Linux in Canada?
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Originally posted by Alecz View PostFor example who sells QW:ET for Linux in Canada?
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Originally posted by Alecz View PostOn the other hand... it makes me sad we have to beg Publishers to release games for Linux or allow them to be ported. What do they have to lose anyway?
As stated in the UT3 delay discussion thread, if you start looking at the numbers, you end up coming up short.
Unless you make it explicitly cross-platform, you need to do the work to make a Linux version- that's $50-150k worth of salary or you honestly need to see a bit of profit coming out of a possible failed attempt (Which is WHY they want so much up-front from a porting interest...).
At 50k of salary/hourly to do the work, you need to see 2000 units sell for it to make a roughly break-even deal at $30 per unit your sale price (Which doesn't get into the prices you see...which would make it more akin to $40-50 at that point...). We've not, as a group, done a lot of buying, even when it was an in-demand thing (Loki's stuff, as a whole didn't sell more than 1500 units per title. Q3:A only sold 200 units max...)- so we're not looking at all compelling from that angle alone.
Couple this with not knowing how to minimize your support woes and seeing dozens of "different" distributions- they don't see anything except downside with us right at the moment, installed userbase numbers of tens of millions not withstanding.
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This is why you see this thread. I'm keen on seeing the story becoming more compelling to them- or changing the rules up so they don't matter any more. You have to do this by way of showing them that there really will be 4-5k units sold or more on a given title being ported over. At that point, they actually will see some smattering of profit and they'd be interested in getting their foot in the door if it's not going to be painful, costs-wise for them. The only reason the studios that have done official or unofficial Linux versions is because they can and they had either a mandate to see to it that the engine was cross-platform (iD, Epic...) or they're fans of the OS at least in part and are doing the right thing at a probably slight loss, possible slight gain (S2, Hothead, etc...). There's a reason why you don't see the bulk of the publisher titles going our way- it's because of the numbers I just showed you not being a good thing for us. We need to change the numbers and change the rules up.Last edited by Svartalf; 06 August 2008, 02:05 PM. Reason: Added an additional comment to tie this back to the discussion proper...and to correct a slight error in the Loki info...
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Originally posted by Alecz View PostThen there's the issue of game availability. I was looking for Linux Version of id titles in local stores and their websites and I couldn't really find anything.
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Originally posted by Svartalf View PostQuite a bit, actually.
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Unless you make it explicitly cross-platform, you need to do the work to make a Linux version- that's $50-150k worth of salary or you honestly need to see a bit of profit coming out of a possible failed attempt (Which is WHY they want so much up-front from a porting interest...).
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Anyhow... I don't know that much about all this publishing business, and in part I learned to live with Linux without games... there's so much more to computers!
Note, that I would like to have more commercial games on Linux!
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