After more than one year of development a new stable version of the Turn Based Strategy game Battle for Wesnoth is released. If you enjoy TBS games with a fantasy theme, have a look at http://www.wesnoth.org and read the release notes. There will soon be binaries for most popular distributions and the sourcecode is available for download. The game is licensed under the GPL, including all images, music and whatever is shipped in the tarball.
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Battle for Wesnoth 1.2 released
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Ivaonvic,
Are you a Wesnoth developer or what is your position?Michael Larabel
https://www.michaellarabel.com/
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In general I am internationalisation manager for Wesnoth and work for the german translation as vice maintainer and translator. It also looks like I am doing some kind of part time release manager job. And I am sometimes taking care of the website, the forum and the campaign-/mp-server. So I am rather involved in that game. Not as Coder but as Dev in general. Oh, and I am maintaining a (very small) mainline campaign. Just have a look at the credits to find my name at some places and feel free to visit the irc channel #wesnoth on irc.freenode.net
Before I forget to do so:
We are looking for people to help improve Wesnoth. We can need help in any area of the game, just have a look at the news about the release of on the website. So if you want to help, just come to our forums or into the irc chan.
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Okay, I just released Wesnoth 1.2.2. It features extrem performance improvements and many other changes. Have a look at the announcement in our forums, read through the changelog for 1.2.2 or just ask your fafourite package manager if there is an update available. Have a look at the Linux Binary page for some infos about the packages for the different distris. The package is ready for Debian, Gentoo, OpenSUSE, FreeBSD and probably several others, too. *ubuntu users can use the normal debian binary, it will work like a charm. No idea about Fedora. If the package manager contacted me I would inform him about releases like I do for the other packagers (Debian, Gentoo, OpenSUSE, FreeBSD).
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ivanonvic,
Any chance of getting some built-in benchmarking utility into Wesnoth?Michael Larabel
https://www.michaellarabel.com/
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We do have some kind of benchmarking but probably not the way you would use it on the website. The only thing we use our "benchmarks" for is to determin the impact of single changes. No idea if any of these benchmarks are really usable for phoronix comparisons.
And you would have to keep in mind that it would *not* be a graphics card benchmark, currently all the work is done by cpu and in the matter of frames we do have an upper limit of 100 fps. To get an idea about what we currently have, take a look at a post in our forum:
http://www.wesnoth.org/forum/viewtopic.php?t=12261Last edited by ivanovic; 22 February 2007, 02:15 PM.
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Wesnoth 1.2.4 is now officially released. Here a very short list of some of the important changes/fixes:
* Fixed several savegame/replay/recall list issued (not listed in the changelog but fixed)
* Fixed Ethiliel not showing up in the scenario "Vengeance" of TSG, now the scenario can even be finished...
* Fixed several smaller mem leaks
* Ported safe Python from 1.3.x, so you can no longer use import, builtin statements, or access to internal variables in AI scripts
* some smaller graphic updates
* translation updates (eg Bulgarian is now complete)
* many other small fixes and some map updates
Have a look at the announcement for some more infos and the download links. Most Distris should be updating the version in their rep shortly, *ubuntu users should get the debian binary since these dudes seem to not update pacakges anyway (the version on their mirrors is still 1.1.8, that is from about 1 year ago and was an *unstable* development release).
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