Originally posted by d2kx
View Post
Announcement
Collapse
No announcement yet.
Valve's Source Engine Coming To Linux
Collapse
X
-
Originally posted by etymxris View PostStill, it would be nice if steam and the source engine was fully ported to linux. I'm just really skeptical that it'll happen.
While I'm not holding my breath, how the AMD stuff has gone down (Much as he basically described it- at least on the documentation and FOSS driver front...) that I'm willing to consider the possibility that he's telling it as it is.
If this is what caused the delay on UT3, someone over at EPIC needs to re-evaluate how they handle PR- if this has been the holdup, the way they did this is NOT how you handle things.
Comment
-
Originally posted by deanjo View PostopenGL 2 does not support many features that are found in DX 10. openGL 3 will support instance rendering, streaming vertex data to a buffer, texture buffer objects, new texture formats and more. To become the ultimate gaming OS you have to not only meet your competitors but exceed their offerings. Also openGL 3 is supposed to get down more to the "bare metal" then the current offerings.
Whether or not the ARB_foo items are implemented yet or not remains to be seen, but it was my understanding that the vendors were working on making them happen when I left my former client's employ.
Comment
-
Originally posted by Aradreth View Poste) So long as they media format is supported under linux and they purchase the licence this point is moot; although using open formats would mean it's easier for a develop to break even on ports to linux (no licencing fee's).
Comment
-
Originally posted by deanjo View Post(ever try to get nwnmovies playing back correctly on a modern system with bink for linux?)
Comment
-
Originally posted by deanjo View PostNon-free media formats means either offering a precompiled binary to run the game which can lead to breaking with future upgrades. If the propriatary codec developer goes out of business this can lead to an issue that can never be fixed. Utilizing a open solution would not only allow for the system to use optimized libraries but also ensure long term ability to play it back (ever try to get nwnmovies playing back correctly on a modern system with bink for linux?)
I wouldn't have thought that a pre-complied codec that ships with the game would be the most likely thing to break when upgrading.
Comment
-
Originally posted by d2kx View PostIf/When there's a linux release of any game of Valve, you'll see what the Windows users already know: Valve = excellent (very) long term support and no bugs.
Comment
-
Originally posted by Aradreth View PostI think it's more to do with other developers who would start releasing games for linux if valve does release a linux port of steam/source engine and is successful. *cough*EA*cough*
Comment
Comment