Originally posted by niniendowarrior
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Originally posted by Svartalf View PostIt should. Michael Simms has gotten bit by announcements when we got rights a couple of times and he's more inclined to announce when the title's a solid beta these days. It would make sometime around that timeframe unless it develops a few narfy show-stoppers like Bandits has right at the moment.
Originally posted by Svartalf View PostThe big take away from all this conversation should be that each one of these deals that LGP or Runesoft (or Ryan Gordon, or...) does leads to another, usually better, or much better one- so long as the deals at least bring break-even or better out of them. This is going to be the case for a while yet.
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Originally posted by Licaon View Posti did the romanian translation actually
i like Diablo, what i did say was that it fells kind of dull just to make a game ( there are hundreds actually ) based on this known good "recipe"
Keep that in mind when you think about these things. Try the demo and see if it tickles your fancy. If not, no harm done. But...spare everyone the rage and all. It does NOBODY any good. Yourself and the publishers included.
the "tanked" rationale was badly used by me, sorry
All I ask is that people choose their words more wisely when they go and comment on things.
Having "tanked" on Windows isn't at all a good or reliable metric for determining if a game is worth messing with. Nor is "this is a Diablo 2 clone with horses, etc.", really. Until you see the "cloned" game on Linux, it's not really a good metric, now is it?
Your words speak of someone of the same thinking that caused the debacle with Quake3 for Linux. You don't realize it. Most people don't when they do this.
When you comment on things "working fine on WINE", you're doing the same thing. Honest.
In the end, though, it causes the same set of problems and frictions- just as it did in 1999 for us.
as i still don't see any game dev/publisher saying "we did not sell that many copies because the Linux gamers did not buy our game", repeating "Buying Windows titles won't help." ad nauseam as the only true answer to any question does not help anyone, and i feel attacked every time it is used as a response to my ideas about what can be done to get the dev/publishers to care about all their customers needs
Moreover, everything you've come up with so far in this thread happens to have been tried, found to NOT work- because they all miss the point I keep bringing up. The game industry does NOT work in a manner that these things would do any bit of good. deanjo actually did do a bit of suggesting more suitable alternatives when I threw that challenge up at him in another thread. Getting people to tell us what you all want ported doesn't do a lick of good. We want the same things YOU all do in our hands (We like gaming and like doing it on Linux where things are typically better- else we wouldn't be doing this thankless work in the business... )- but as I, Aradreth, and niniendowarrior have all pointed out in this thread, it's not as simple as that. Not how the industry is framed in right now.
If you're unwilling to help out by buying what's available (and I'm not going to insist people buy stuff they don't want...) you might want to stop and think about how to end-run, in a realistic manner, the problem I keep stating over and over again to everyone that brings up this subject in any forum of this nature.
If not, I've already told you what will work. It's because of how things are structured in the games industry as a whole. Honest.
my original post was full of unintended rage, as much as i respect what LGP's accomplised ( i have repeated this in my posts ) i know that in the end the copies sold for Linux are the ones that count, having a game that might not sell that good will hamper the future works of LGP
as for Sacred, i sure do hope the Sacred 1 port will open doors to Sacred 2, i'll try the demo anyway, i hope the Aug 2008 timeframe can be respected
The big take away from all this conversation should be that each one of these deals that LGP or Runesoft (or Ryan Gordon, or...) does leads to another, usually better, or much better one- so long as the deals at least bring break-even or better out of them. This is going to be the case for a while yet.Last edited by Svartalf; 23 May 2008, 04:27 PM.
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Originally posted by Aradreth View PostThat really sucks.
If it has good audio play back I'm sold. Although I suppose you could get USB sound card... Battery life might be a problem though. *urge to tinker rising*
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Originally posted by Aradreth View PostIf you really want to help linux gaming in general contribute to Mojosetup or another project that makes bringing games to linux easier with code/translations/testing heck even just donating some money to help cover the server costs.
Originally posted by Svartalf View PostI happen to LIKE Diablo 2 style stuff as well as the NWN/Witcher stuff- so I don't have the same issue with it that you claim to.
the "tanked" rationale was badly used by me, sorry
as i still don't see any game dev/publisher saying "we did not sell that many copies because the Linux gamers did not buy our game", repeating "Buying Windows titles won't help." ad nauseam as the only true answer to any question does not help anyone, and i feel attacked every time it is used as a response to my ideas about what can be done to get the dev/publishers to care about all their customers needs
my original post was full of unintended rage, as much as i respect what LGP's accomplised ( i have repeated this in my posts ) i know that in the end the copies sold for Linux are the ones that count, having a game that might not sell that good will hamper the future works of LGP
as for Sacred, i sure do hope the Sacred 1 port will open doors to Sacred 2, i'll try the demo anyway, i hope the Aug 2008 timeframe can be respected
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Originally posted by Licaon View Postyou can't discuss things only in black and white, saying "you either like the game ported or f*ck off you whiny(sp?) unappreciative bia*ch" will not help anyone
Anyway what LGP needs is constructive criticism don't just say it's crap, offer a feasible solution for the problem.
but, what should one do if one wants to help and thank LGP for their efforts, but doesn't enjoy those games that have been ported?
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Originally posted by Svartalf View PostI know of at least one title that I've a demo for that's really a hot n' cool one that was waiting for the final goahead a YEAR running now. Probably not going to be happening at this point, even though it's liable to be done already, knowing whom did the work.
Specs:
ARM Cortex-A8 Superscalar CPU
TI IVA 2+
Imagination Technologies PowerVR SGX 530
128Mb DRAM
2 SDHC card slots
WiFi
WVGA (800x480) Touch Screen
Dual analog control nubs
Digital control pad and buttons.
Keyboard
OS will be an embedded Linux distro
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Originally posted by niniendowarrior View PostNot surprised. Not surprised at all. There's also that other game was supposed to have a Linux client but is somehow stuck in some sort of legal mud. *chuckles*
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Originally posted by Svartalf View PostAt least 6+ months of it, from what I have been led to believe. Same goes with most of the other things. There's titles that've been ported, even, that may never see the light of day because the publisher nixed going forward with it at the 11th hour of things for whatever reason. I know of at least one title that I've a demo for that's really a hot n' cool one that was waiting for the final goahead a YEAR running now. Probably not going to be happening at this point, even though it's liable to be done already, knowing whom did the work.
It's certainly ain't a pretty sight, but unless publishers see a market, we are just going to go down the same road each and every time.
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Originally posted by niniendowarrior View PostMy, my. That's one fine piece of machinery there. Say, are you porting for that platform too? I'm just intrigued at how different the toolchain is going to be.
It's mostly going to be like doing Maemo or GP2x coding, but that it's got OpenGL ES 2.0 ability in it.
Right now, it's more of a pet project for moi- nothing official; but I do plan on helping provide a few FOSS projects being moved over to it for rollout or close to it.
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