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Am i the only one interested in mumble....

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  • Thetargos
    replied
    I do not care much for positional (voice) audio in games and that kind of stuff, I personally use TeamSpeak myself. Sure not as fancy, but it sure is EASY to setup

    Edit
    By the way I did not have much trouble with setting up right Mumble, but I guess you can argue it can be difficult (i.e, no GUI config utility)
    Last edited by Thetargos; 26 March 2009, 02:10 AM.

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  • RealNC
    replied
    I tried switching to Mumble about a week or so ago from our Ventrilo (2.1.x) server. But I must say it sucks :P Not the client, but the server. It's a nightmare to set up. The server design and administration is so brain damaged, I won't even go into explaining it.

    Ventrilo server can be set up very easily.

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  • hmmm
    replied
    sorry to bump such an ancient thread but i noticed that mumble has hit 1.1.8 (ment to be the last release of the 1.1 series), looks like COD2,4,5 and WOLF:ET got positional audio support in 1.1.7.

    Bit of a shame phoronix doesnt give it more coverage. The 1.2.x to-do includes Multichannel echo cancellation.

    In other positional audio related news, ventinux (to be renamed as Spux to avoid copyright infringment of anything *nix and ventrilo), a ventrilo linux client that is being developed should have an accesible svn repository soon...

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  • charmayne
    replied
    I heard that game with my friend and it's a cool game. . I'll try to play with that. .

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  • colo
    replied
    I love mumble, and donated a bunch of moneys the next day after I first used it for the first time. Good stuff!

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  • Malikith
    replied
    Originally posted by Svartalf View Post
    Heh... I'm thinking WoP, myself (since I'm addicted to that silly game...).

    However, since it's in the engine, I'd think it wouldn't be much of anything, as long as the games in question take up the latest ioquake3 engine updates, to add this to ANY of those titles. Makes it kind of interesting all of a sudden, doesn't it?
    Yeah there are a ton of games out there that could benefit from the updates for sure. I can't wait until they all start adopting it.
    Last edited by Malikith; 07 June 2008, 06:05 AM.

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  • hmmm
    replied
    Originally posted by Malikith View Post
    Open Arena.. Hahaha, I won't get into that one, but yeah, I hope Tremulous or Nexuiz get it done. Or even better Urban Terror, that would be a great one to use it, but so would Tremulous too.
    well openarena is based on ioquake3 which is what icculus has commted code for....

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  • Aradreth
    replied
    Originally posted by hmmm View Post
    wow I came across the mailing list post earlier but I didn't know icculus was using mumble... good stuff!

    now all we need is a wesnoth plugin

    Actually, im hoping tremulous n nexuiz follow suite - it sounds like the best way to further expose mumble to the world [openarena will probably be the first game to exploit the mumble ioquake3 code]
    I always wondered why FOSS multiplayer games didn't have mumbles positional audio but a couple of commercial games did... Ah well here to hoping nexuiz gets it implemented.

    Originally posted by Svartalf
    Heh... I'm thinking WoP, myself (since I'm addicted to that silly game...).
    I could get into WoP but I take my hat of to who ever did the level designs, they are amazing!

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  • Svartalf
    replied
    Originally posted by Malikith View Post
    Open Arena.. Hahaha, I won't get into that one, but yeah, I hope Tremulous or Nexuiz get it done. Or even better Urban Terror, that would be a great one to use it, but so would Tremulous too.
    Heh... I'm thinking WoP, myself (since I'm addicted to that silly game...).

    However, since it's in the engine, I'd think it wouldn't be much of anything, as long as the games in question take up the latest ioquake3 engine updates, to add this to ANY of those titles. Makes it kind of interesting all of a sudden, doesn't it?

    Leave a comment:


  • Malikith
    replied
    Originally posted by hmmm View Post
    wow I came across the mailing list post earlier but I didn't know icculus was using mumble... good stuff!

    now all we need is a wesnoth plugin

    Actually, im hoping tremulous n nexuiz follow suite - it sounds like the best way to further expose mumble to the world [openarena will probably be the first game to exploit the mumble ioquake3 code]
    Open Arena.. Hahaha, I won't get into that one, but yeah, I hope Tremulous or Nexuiz get it done. Or even better Urban Terror, that would be a great one to use it, but so would Tremulous too.

    Leave a comment:

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