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5 Months And Still No UT3 For Linux

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  • Originally posted by Svartalf View Post
    You can get lucky and come up with an AAA title on a shoestring- but it more often than not takes easily half a million to two to make a good AAA title, especially with all the eye candy that many people insist upon having in it.
    There's also various options at that stage. Buy the right to use and modify an engine or develop one in-house. Many people are now buying existing engines because it's (supposedly) cheaper and you're that much closer to completion.
    Speaking of bought engines... want to look into XIII? IIRC it uses the Unreal 2 engine.

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    • Originally posted by me262 View Post
      Speaking of bought engines... want to look into XIII? IIRC it uses the Unreal 2 engine.
      We might be able to talk someone into a port. Depends on the licensing they obtained from Epic as to whether we'd have to retain rights on the Unreal Tech 2 engine or not. If so, I'd have to retain $75k for the rights to the engine before we talked to Ubisoft about it.

      Intriguing prospect, really. I'll say it's a maybe for now because it was a AAA title, but it's got a decent chance of making a prospect over a few of the other games on the list.

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      • Still no client yet but it looks like Epic has now signed on with EA as well.

        http://www.tgdaily.com/content/view/38913/122/

        Not exactly promising news for future linux games from Epic.

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        • As it has been done for "Elephant dream" to promote the usage of blender and other graphical application, is there noone out there to launch some AAA game project to promote OpenGL and other open source technologies ??

          We could even imagine that this AAA title should be linux exclusive, as it is done with consoles, to promote the linux platform ??

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          • Or even easier, proof their is a market. Show a market, and they will come. Without that proof, forget it. LGP are trying, but don't seem to be succeeding, so perhaps instead of looking at AAA titles, and instead of looking at mid-range mainstream, look at niche. Niche is more likely to be willing to release the A class games cheaply as they are working on smaller margins...

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            • Originally posted by Fixxer_Linux View Post
              As it has been done for "Elephant dream" to promote the usage of blender and other graphical application, is there noone out there to launch some AAA game project to promote OpenGL and other open source technologies ??

              We could even imagine that this AAA title should be linux exclusive, as it is done with consoles, to promote the linux platform ??
              http://www.yofrankie.org/

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              • Originally posted by Fixxer_Linux View Post
                As it has been done for "Elephant dream" to promote the usage of blender and other graphical application, is there noone out there to launch some AAA game project to promote OpenGL and other open source technologies ??
                The Doom 3 engine, perhaps? And the Unreal Engine 2.. both of those use OpenGL (UE2 uses D3D by default in Windows, but the GL renderer is still available), and OpenAL (D3E only uses that when EAX is available, though), and Ogg Vorbis. So Doom 3, Prey, Quake 4, Unreal Tournament 2003/4. Not sure what the status of OpenGL with Unreal Engine 3 is, but that still uses OpenAL at least.. so might be able to add UT3 and games based on that engine (Gears of War, I think?)..

                We could even imagine that this AAA title should be linux exclusive, as it is done with consoles, to promote the linux platform ??
                That would be interesting to see. But you'd have to find a competant developer/publisher that would be more interested in promoting Linux than seeing monetary returns for the project. While they may still see enough monetary returns, making it Linux-exclusive (as opposed to cross-platform) would be taking a chance. And if they make stupid decisions (pervasive DRM, high price, etc), they might just lose out.

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                • The blender team is using the Crystal engine (I don't know why, but anyhows it will be nice to see it added to PTS to represent other engines) *cough* Michael *cough*.

                  OpenAL is already the preferred audio engine thanks to Vista not offering DX accelerated sound. (Who would have thought that MS being to boost to a FOSS API?) Too bad that MS can't handle the FOSS solutions already out there. Instead they are trying to bring out their own GPGPU solution despite having a much more mature and soon to be released solution (openCL),
                  ]

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                  • Originally posted by Chris View Post
                    The Doom 3 engine, perhaps? And the Unreal Engine 2.. both of those use OpenGL (UE2 uses D3D by default in Windows, but the GL renderer is still available), and OpenAL (D3E only uses that when EAX is available, though), and Ogg Vorbis. So Doom 3, Prey, Quake 4, Unreal Tournament 2003/4. Not sure what the status of OpenGL with Unreal Engine 3 is, but that still uses OpenAL at least.. so might be able to add UT3 and games based on that engine (Gears of War, I think?)..


                    That would be interesting to see. But you'd have to find a competant developer/publisher that would be more interested in promoting Linux than seeing monetary returns for the project. While they may still see enough monetary returns, making it Linux-exclusive (as opposed to cross-platform) would be taking a chance. And if they make stupid decisions (pervasive DRM, high price, etc), they might just lose out.
                    What about Mark Shuttleworth's Canonical? He might be interested, and he has the resources (money) to pull it off.

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                    • ...man, im so excited, next month it'll be a YEAR since they announced a linux client for ut3!! Such anniversary calls for a celebration!!

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