Steam on Linux (with a nice share of games) would also mean one crucial thing: Linux is a viable alternative to Windows, and may even benefit more console porting than Windows. OpenGL development for the games would instantly mean virtually insignificant effort to port to Mac, small effort to port to Wii and PS3, and even Windows ports. Microsoft-centric development, even if the platform supports OpenGL, has been focused on DirectX, which only translates into Xbox portability. OpenGL actually opens up a broader audience, and can even cater the most widely used OS in the market: Windows, which needless to say, if I were a gaming company manager, would be a no brainer to migrate development and training. The investments made to migrate the underlying API of the games, most likely will be made up for if it is available on more platforms than two.
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