Originally posted by pal666
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Crytek Finally Moves Along With The CryENGINE Linux Port
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Originally posted by blackout23 View PostI'd assume they'll require OpenGL 4.x to have the visual quality on par with DirectX10/11. My guess is that it won't run on Mesa.
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Originally posted by humbug View PostChris Roberts stated in one of his VLOGs that the delays from crytek on the engine side are the reason why they still haven't been able to get Star Citizen going on Linux. It was actually one of the achieved stretch goals on the kick-starter campaign.
It's also worth remembering that at the moment Catalyst and the NVidia binary driver support a higher version of OpenGL on Linux than they do on MacOS X. I'd be surprised if this wasn't related to the decision to release a Linux client before a MacOS X client.
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Originally posted by archibald View PostIf Chris Roberts had a stretch goal to do X then I think it's fair to say that it was their responsibility to ensure that X happened - if they ultimately say "Crytek didn't do X!" then they're passing the buck for the implementation whilst taking money for the promise of that same implementation.
He actually hired several senior CryEngine devs out of Crytek to modify the engine for his game, as apparently Crytek is having some funding issues and he's got plenty of money to spare on developing the engine further.Last edited by smitty3268; 08 May 2015, 10:47 PM.
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