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BioShock Infinite Linux Gaming Benchmarks

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  • #21
    Originally posted by SXX⁣ View Post
    Wine is native linux binary too.
    Nope, it's billions of native linux binaries...

    Comment


    • #22
      hwo do i debug the phoronix-test-suite
      i cant seem to get the benchmarks that use steam working.

      all i get is:

      Code:
      BioShock Infinite:
          pts/bioshock-infinite-1.0.0 [Resolution: 1920 x 1080 - Effects Quality: Ultra]
          Test 1 of 1
          Estimated Trial Run Count: 3
              Started Run 1 @ 09:44:06
      
              The test run did not produce a result.
      it doesnt seem to even attempt to run it. nothing showing up in the steam terminal output either

      Comment


      • #23
        Originally posted by xpander View Post
        hwo do i debug the phoronix-test-suite
        i cant seem to get the benchmarks that use steam working.

        all i get is:

        Code:
        BioShock Infinite:
            pts/bioshock-infinite-1.0.0 [Resolution: 1920 x 1080 - Effects Quality: Ultra]
            Test 1 of 1
            Estimated Trial Run Count: 3
                Started Run 1 @ 09:44:06
        
                The test run did not produce a result.
        it doesnt seem to even attempt to run it. nothing showing up in the steam terminal output either
        Do you happen to have it installed into a different library, not the default one? The test profile seems to be using a hardcoded path instead of launching the game using steam and the appid.

        Comment


        • #24
          Originally posted by eydee View Post
          Do you happen to have it installed into a different library, not the default one? The test profile seems to be using a hardcoded path instead of launching the game using steam and the appid.
          yeah already found out.. i had SteamApps instead of steamapps

          now its screaming about missing libSDL2_image-2.0.so.0 though wich i do have.. will investigate further..seems it doesnt find thatone as well

          Comment


          • #25
            It also has steamapps in the library load path.

            Comment


            • #26
              It is almost not noticeable now that the game is using eON wrapper. Some minor bug remains, like alt-tabbing and tabbing back to game fast can crash it. Performance wise it is good.

              Comment


              • #27
                Pretty decent on my MSI Dominator Lappy, (970M GTX 3G, i7 4710MQ @ 3.5Ghz). On Arch with 3.19-1-ck kernel x86_64.

                Resolution: 1920 x 1080 - Effects Quality: Ultra = 52.35fps

                OpenBenchmarking.org, Phoronix Test Suite, Linux benchmarking, automated benchmarking, benchmarking results, benchmarking repository, open source benchmarking, benchmarking test profiles

                Comment


                • #28
                  Also fixes for stock Arch install;

                  Code:
                  #!/bin/sh
                  cd $DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite
                  rm -rf $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv
                  HOME=$DEBUG_REAL_HOME LD_LIBRARY_PATH=$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib:/usr/lib32:/usr/lib32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_64:$DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite:$DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite/bin ./bioshock DefaultPCBenchmarkMap.xcmap -unattended $@
                  cat $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv > $LOG_FILE
                  To use primusrun;
                  Code:
                  #!/bin/sh
                  cd $DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite
                  rm -rf $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv
                  HOME=$DEBUG_REAL_HOME LD_LIBRARY_PATH=$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib:/usr/lib32:/usr/lib32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_32:$DEBUG_REAL_HOME/.steam/steam/ubuntu12_64:$DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite:$DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite/bin primusrun ./bioshock DefaultPCBenchmarkMap.xcmap -unattended $@
                  cat $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv > $LOG_FILE
                  into

                  Code:
                  $HOME/.phoronix-test-suite/installed-tests/pts/bioshock-infinite-1.0.0/bioshock-infinite
                  Save the file and it will now run.

                  Comment


                  • #29
                    ok got the sdl issues fixed but now it complains that steam is not running or im not logged in.
                    starting game directly from executable does same.. so i guess the executable cant find if my steam is running?

                    Comment


                    • #30
                      Originally posted by xpander View Post
                      ok got the sdl issues fixed but now it complains that steam is not running or im not logged in.
                      starting game directly from executable does same.. so i guess the executable cant find if my steam is running?
                      Probably making a SteamApps -> steamapps symlink would be the easiest solution.

                      Comment

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