I've been targeting OGRE 2.0 for my current projects, but given Unreal's variety of supported platforms (and arguably richer feature set), I'm very seriously considering it. Who ever thought indies would have so many great engines with physically-based shading so soon?
Honestly, I think my reasons for using OGRE have more to do with the tools being available on Linux. I'd rather not do any production work on Windows if I don't have to.
Honestly, I think my reasons for using OGRE have more to do with the tools being available on Linux. I'd rather not do any production work on Windows if I don't have to.
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