Ok, I used much lower settings with my 650 Ti...
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New Beta Of Witcher 2 Aims For Greater Performance
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Yeah when I am playing it on Linux I usually use lower ones too so that the game would be playable. But when I used it on Windows I had 50 FPS or so with the same rig and all settings maxed. And also the FPS did not increase one bit for me with the latest beta. So I guess they still need to iron some things out in there. But atleast we are getting updates on this matter.
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I never played TW2 on Windows, well with 40 GB traffic limit/month you think about which game you DL. It crashed very often, due to lots of samegames, but if you don't save you worry much after a crash... Well i have got every achievement without the one to play on highest difficulty and don't die - i prefer easy.
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Code:[linux] Language=EN Speech=EN [Engine] CustomRenderingSettings=0 PerformancePlatform=1 [Input] KeyboardLayout=QWERTY [MouseInput] SensitivityX=0.4 SensitivityY=0.4 Smoothness=1 [Rendering] AllowAntialias=1 AllowBloom=1 AllowBlur=1 AllowCutsceneDOF=0 AllowDOF=1 AllowDecals=1.0 AllowMotionBlur=0 AllowRain=1 AllowSSAO=0 AllowScatterDOF=0 AllowShafts=1 AllowSharpen=1 AllowVignette=1 AtlasTextureDownscale=0 DanglesLimiter=0 DetailTextureDownscale=0 Fullscreen=1 MaxAtlasTextureSize=2048 MaxCubeShadowCount=1 MaxCubeShadowSize=256 MaxSpotShadowCount=3 MaxSpotShadowSize=512 MaxTextureSize=2048 MeshDistanceScale=0.5 ShadowQuality=0 ShadowedLights=0 TextureDownscale=0 TextureMemoryBudget=400 UberSampling=0 VSync=0
I don't understand how ubersampling is set to 0 here as I have enabled it and a lot of other options to highest in the Witcher 2 GUI settings menu.
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Originally posted by Veske View PostI don't understand how ubersampling is set to 0 here as I have enabled it and a lot of other options to highest in the Witcher 2 GUI settings menu.
My current settings:
Code:[Dlc] aa_dhud_noclog.dzip=1 abetterui.dzip=1 alchemy_suit.dzip=1 base_scripts.dzip=1 dlc_finishers.dzip=1 krbr.dzip=1 magical_suit.dzip=1 merchant.dzip=1 roche_jacket.dzip=1 summer.dzip=1 swordsman_suit.dzip=1 winter.dzip=1 [Engine] CustomRenderingSettings=1 PerformancePlatform=3 [Gameplay] ShowCombatLog=1 ShowTutorial=1 UsePad=0 [Graphics] Brightness=1.0 Gamma=1.0 [Input] DoubleTap=0.5 InvertCameraX=0 InvertCameraY=0 KeyboardLayout=QWERTY [InputQWERTY] IK_0=(GameKey=GI_Holster,Value=1.000000) IK_1=(GameKey=GI_Steel,Value=1.000000) IK_2=(GameKey=GI_Silver,Value=1.000000) IK_3=(GameKey=GI_Hotkey03,Value=1.000000) IK_4=(GameKey=GI_Hotkey04,Value=1.000000) IK_5=(GameKey=GI_Hotkey05,Value=1.000000) IK_6=(GameKey=GI_Hotkey06,Value=1.000000) IK_7=(GameKey=GI_Hotkey07,Value=1.000000) IK_8=(GameKey=GI_Hotkey08,Value=1.000000) IK_9=(GameKey=GI_Hotkey09,Value=1.000000) IK_A=(GameKey=GI_AxisLeftX,Value=-1.000000) IK_Alt=(GameKey=GI_LockTarget,Value=1.000000) IK_C=(GameKey=GI_Character,Value=1.000000) IK_CapsLock=(GameKey=GI_WalkFlag,Value=1.000000) IK_D=(GameKey=GI_AxisLeftX,Value=1.000000) IK_Delete=(GameKey="GI_Cancel",Value=1.000000) IK_Down=(GameKey="GI_Down",Value=1.000000) IK_E=(GameKey=GI_Block,Value=1.000000) IK_Enter=(GameKey="GI_Enter",Value=1.000000) IK_Escape=(GameKey=GI_Exit,Value=1.000000) IK_F=(GameKey=GI_CircleOfPower,Value=1.000000) IK_F5=(GameKey=GI_F5,Value=1.000000) IK_F9=(GameKey=GI_F9,Value=1.000000) IK_H=(GameKey=GI_H,Value=1.000000) IK_I=(GameKey=GI_Inventory,Value=1.000000) IK_J=(GameKey=GI_Journal,Value=1.000000) IK_LControl=(GameKey=GI_FastMenu,Value=1.000000) IK_LShift=(GameKey=GI_WalkSwitch,Value=1.000000) IK_LeftMouse=(GameKey=GI_AttackFast,Value=1.000000) IK_M=(GameKey=GI_Nav,Value=1.000000) IK_MouseX=(GameKey="GI_MouseX",Value=1.000000) IK_MouseY=(GameKey="GI_MouseY",Value=1.000000) IK_Pad_A_CROSS=(GameKey=GI_Accept_Evade,Value=1.000000) IK_Pad_B_CIRCLE=(GameKey=GI_UseAbility,Value=1.000000) IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1.000000) IK_Pad_DigitDown=(GameKey=GI_Holster,Value=1.000000) IK_Pad_DigitLeft=(GameKey=GI_Steel,Value=1.000000) IK_Pad_DigitRight=(GameKey=GI_Silver,Value=1.000000) IK_Pad_DigitUp=(GameKey=GI_Adrenaline,Value=1.000000) IK_Pad_LeftAxisX=(GameKey=GI_AxisLeftX,Value=1.000000) IK_Pad_LeftAxisY=(GameKey=GI_AxisLeftY,Value=1.000000) IK_Pad_LeftShoulder=(GameKey=GI_LockTarget,Value=1.000000) IK_Pad_LeftThumb=(GameKey=GI_Medallion,Value=1.000000) IK_Pad_LeftTrigger=(GameKey=GI_FastMenu,Value=1.000000) IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1.000000) IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1.000000) IK_Pad_RightShoulder=(GameKey=GI_UseItem,Value=1.000000) IK_Pad_RightThumb=(GameKey=GI_CircleOfPower,Value=1.000000) IK_Pad_RightTrigger=(GameKey=GI_Block,Value=1.000000) IK_Pad_Start=(GameKey=GI_Exit,Value=1.000000) IK_Pad_X_SQUARE=(GameKey=GI_AttackFast,Value=1.000000) IK_Pad_Y_TRIANGLE=(GameKey=GI_AttackStrong,Value=1.000000) IK_Q=(GameKey=GI_UseAbility,Value=1.000000) IK_R=(GameKey=GI_UseItem,Value=1.000000) IK_RightMouse=(GameKey=GI_AttackStrong,Value=1.000000) IK_S=(GameKey=GI_AxisLeftY,Value=-1.000000) IK_Space=(GameKey=GI_Accept_Evade,Value=1.000000) IK_Tab=(GameKey="GI_TutorialHint",Value=1.000000) IK_Up=(GameKey="GI_Up",Value=1.000000) IK_W=(GameKey=GI_AxisLeftY,Value=1.000000) IK_X=(GameKey=GI_Adrenaline,Value=1.000000) IK_Z=(GameKey=GI_Medallion,Value=1.000000) [MouseInput] KeyboardCooldownSpeed=0.1 MouseDampX=7000 MouseDampY=7000 MouseSensitivityX=0.5 MouseSensitivityY=0.5 MouseSmoothness=0 SensitivityX=0.5 SensitivityY=0.5 Smoothness=0 UseMouseDamp=false [Rendering] AllowAntialias=1 AllowBillboards=0 AllowBloom=1 AllowBlur=1 AllowCutsceneDOF=1 AllowDOF=1 AllowDecals=1.0 AllowMotionBlur=1 AllowRain=1 AllowSSAO=1 AllowScatterDOF=1 AllowShafts=1 AllowSharpen=1 AllowVignette=0 AspectRatio=3 AtlasTextureDownscale=0 CharacterLodGameplayDownscale=0 DanglesLimiter=0 DetailTextureDownscale=0 FoliageDistanceScale=2 ForceInstantAdaptation=0 Fullscreen=1 MaxAtlasTextureSize=4096 MaxCubeShadowCount=3 MaxCubeShadowSize=2048 MaxSpotShadowCount=3 MaxSpotShadowSize=2048 MaxTextureSize=2048 MeshDistanceScale=2 MeshLodGameplayDownscale=0 ShadowQuality=3 ShadowedLights=3 TextureDownscale=0 TextureMemoryBudget=1024 TextureTimeBudget=10 UberSampling=1 VSync=1 VideoScreenshotsExtension=png VideoScreenshotsFramerate=30 [Sound] MusicVolume=0.250000 SoundVolume=1.00000 [Tutorial] Played=1 [Viewport] Height=1080 Width=1920 [linux] Language=EN Speech=PL
Here are my test saves: http://www.mediafire.com/download/nv...tw2saves-lk.7z , put them in ~/.local/cdprojektred/witcher2/GameDocuments/Witcher 2/gamesaves/
The first one in Chapter 2, I just rotate the camera 180 degrees, not Geralt, to see the gates and the tent (see linked pics below), while in the second one in Chapter 1 I do not move at all.
What's your FPS in these cases?
I get: ~53fps in both savegames, with eON beta build 517988 or WINE-CSMT 1.7.36-staging, comparing these with the launch version ( my launch test but with lower resolution/settings: https://imgur.com/a/NuTrl ), they came a long way.
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I seem to get 80+ fps with the configuration you noted above. The main reason for that seems to be Ubersampling which would take me from 80+ fps back to 23 FPS. The performance hit of that option was not that big on Windows 8. But I can live without it, the game is completely playable when not using that option.
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Originally posted by Veske View PostDo you also get some random mouse problems? It seems that when I move my mouse then it will sometimes go back like 0.2 seconds to where it was before. Starts to get really irritating and I don't remember having it before.
Setting Ubersampling=2:
*first savegame: 18fps
*second savegame: 23fps.
Your results look ok to me.
2 other things worth mentioning, I have Vsync on in the nVidia control panel too and in my X startup script I export __GL_THREADED_OPTIMIZATIONS=1 which might or might not help ( see https://github.com/virtual-programmi...mment-75221073 ).
To pass __GL_THREADED_OPTIMIZATIONS=1 without it being active system wide, for the gog version start the game from a script or from a consoleCode:__GL_THREADED_OPTIMIZATIONS=1 ./witcher2
Code:__GL_THREADED_OPTIMIZATIONS=1 %command%
New beta:
20 Feb 2015 18:00 GMT
Latest Beta - Steam BuildID 532444, GOG release 20150220175412
This beta fixes the following issues:
Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106)
Temporary files written to the game's "bin" folder during saves are now redirected to a dir in /tmp, avoiding problems if the game's dir is read only (#75)
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