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ET: Quake Wars Threaded Renderer

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  • oneman
    replied
    setting it to one seems just as bad, its probably a thread priority issue. perhaps the sched is to blame in some way, im using gutsy default on ( 22 ) but maybe cfs or staircase would do better, but im just talking out of my ass

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  • oneman
    replied
    running the rthred binary with that cvar at 0 or 2 is worse than the normal binary on my quad core. havn't tried 1 yet

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  • oneman
    replied
    hrmph, i dunno maybe the threded binary is running slow, i dunno, I havn't tried the cvar tho, is there any standard timedemo or something like that for actually doing a somewhat scientific benchmark?

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  • rehabdoll
    replied
    64bit binary?

    Has there been any mentioning of a 64bit binary?

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  • epoch
    replied
    I think you guys are doing it wrong. I only have a dual core system, and I don't see any change in performance at all (maybe 1fps greater) when using -rthread. But I DEFINITELY don't see a reduction in frames.

    Take note: Running the game with ./etqw-rthread.x86 is not enough.

    You must also +set r_useThreadedRenderer "2", either on the command line when starting or within the user's cfg file.

    Please re-run your benchmarks with these settings.

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  • oneman
    replied
    Now that I've tried the threaded renderer, Id say it is faster for me than the normal one in gameplay, i can even manage 2x anti aliasing / 8x antiscoptic on my 8800gt / core 2 quad, but the anti aliasing slows down stuff a bit. theres so many edges in the game that the anti aliasing makes it easier to see, but since the fps is lower its hard to decide whats the better option

    also the threaded renderer hasn't crashed for me... yet

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  • oneman
    replied
    For me it is faster performance. Probably about a 25% improvement.
    UPDATE: I actually wasn't using the threaded render binary, but Ill try it now. I did get a speed increase just from the patch from what I can tell

    Im using an intel core2 quad q6600, but I am getting crashes from something...

    In the log I can see some messages about alsa errors.. im using the onboard intel hda

    Nvidia 8800 gt, with the latest module...

    ubuntu gutsy
    Last edited by oneman; 20 January 2008, 09:22 PM.

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  • phoronix
    started a topic ET: Quake Wars Threaded Renderer

    ET: Quake Wars Threaded Renderer

    Phoronix: ET: Quake Wars Threaded Renderer

    Accompanied by an updated Windows release, last week id Software had released its Enemy Territory: Quake Wars v1.4 update for Linux. We have previously shared most of the details surrounding this major ET: Quake Wars update with the same changes as the Windows build. One of the most interesting features, however, is the new threaded renderer for improved multi-core performance.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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