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The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems
And why they didn't support OpenGL 2.1 path is above my mind , it still works fine besides skid particles and nitro invert rendered, kart preview missing in menus... blah, that should be easely fixed
That way minimum requirement should easely be down to the decade old hardware like ATi HD2600/ nVidia 6600
All HD2XXX (r600+) support at least OpenGL 3.3. So it is the minimum requirement. On the nvidia side, 8XXX up is OpenGL 3.3 Granted, 8 years old, not 10.
I'm glad to see some more improvements to SuperTuxKart. The game itself isn't half bad, but the graphics really needs an upgrade. I've been following the development for a while and I can see there has been some improvements to lighting and shadows. I don't however like the changes to use HDR/Bloom, which most games uses nowadays. Utilizing newer OpenGL is a must, especially when writing efficient shaders. The game still suffers from terrible low polygon count, texture resolution and poor animations.
For a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.
No, all software should be written against the specification. If the drivers don't behave according to specifications, the drivers themselves needs to be improved.
I'm glad to see some more improvements to SuperTuxKart. The game itself isn't half bad, but the graphics really needs an upgrade. I've been following the development for a while and I can see there has been some improvements to lighting and shadows. I don't however like the changes to use HDR/Bloom, which most games uses nowadays. Utilizing newer OpenGL is a must, especially when writing efficient shaders. The game still suffers from terrible low polygon count, texture resolution and poor animations.
No, all software should be written against the specification. If the drivers don't behave according to specifications, the drivers themselves needs to be improved.
Why not create legacy renderers? There are so much devices! Obviously Opengl 1.x is out, but 2.x? Cut userbase just because of special effects?!.. People still prefer Jagged Alliance 2 to all newer versions, you know?
For settings 4 it works (besides those lines on any), on 5 there are many other problems.
It can also be problem in game (engine) it is so new(ly forked), i found Bloom effect makes GPU faults on Windows and Linux with Catalyst, the same with opensource radeonsi, that should be bug for engine.
See the list of "known driver bugs" for Antartica engine, no vendor excluded
And that texture compression do weird things too on radeonsi, basicaly effects on 4 with only disabled texture compression should be max safe settings currently... that works fine here
All HD2XXX (r600+) support at least OpenGL 3.3. So it is the minimum requirement. On the nvidia side, 8XXX up is OpenGL 3.3 Granted, 8 years old, not 10.
Serafean.
Ah i might didn't explain what i am really thinking i talking about clear 2.1 path that still works in this beta... that should probably work even on r300 hardware, only "requirements" are npot textures that hardware misses, that is why i virtually raised requirements to HD cards and not beceuse those have otr not GL3 support .
So 2.1 advertised GL version with npot textures as minimum, well name those cards if you can i can't - some nvidia "2.1" have it and completely missed from r300 ati hardware
Cut userbase just because of special effects?!.. People still prefer Jagged Alliance 2 to all newer versions, you know?
But people probably prefer Witcher 2 rather than Super Mario Bross
Support OpenGL 2.1 would be great. A lot of people which I know still have graphics cards with OpenGL 2.1 only. But after some time this will be deprecated too. If we have limited time for programming, better is to improve GL3 based engine to make it working well instead of trying to support everything (which would mean no progress).
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